In less than two weeks, we’ll be blowing up the internet with a good old-fashioned tweet-storm. Actually, two.
Friday, March 9th at 6:00 p.m. PST/9:00 p.m. EST – for North American fans
Saturday, March 10th at 7:00 p.m. GMT – for International fans.
[note: corrected times]
Of course (and preferably), you can show up for both events – but I don’t want to impose.
All we need is an hour of your time…but if you want to stick around and make a night of it, let’s do it!
When we orchestrated our last tweet-fest in support of Dark Matter, the turnout was pretty insane. Here are the stats from that September 15th event:
Them’s huge numbers – and we did that with a core group of some 7000 Dark Matter fans following the @DarkMatterFTL account. Today, with 11 days to go, the @StargateNow campaign account already has 8 000 followers.
I have no doubt we will be making one hell of an impression.
We’ll be following the lead of the Dark Matter campaign which followed the lead of the Longmire campaign which followed the lead of the Fringe campaign that demonstrated the power of fandom by channeling their voices on a dedicated platform (twitter) for an appointed time (see above).
A few rules that will help maximize our message:
#1: FOLLOW – Make sure you’re following @StargateNow
#2: CHECK IN – Approximately 15 minutes before the appointed time, @StargateNow will be revealing that night’s unique hashtag. This hashtag should appear in all of your tweets. In the case of Dark Matter, for instance, one of the hashtag we used was #RockTheRaza.
#3: BE PROMPT – Start tweeting at the appointed time, but not before as it diminishes our efforts at trending.
#4: USE THE DEDICATED HASHTAG – Make sure your tweet includes that night’s dedicated hashtag.
#5: ONLY USE THAT ONE HASHTAG – For some reason, tweets with more than one hashtag don’t count toward trending so be sure to only use the hashtag of the night.
Okay, got it?
I’m off to start going through my hard drives for those behind-the-scene set pics!
As always, thanks to Tom Gardiner (@Thogar) for all the fantastic gifs.
I take my leave of you now, fandom. Until tomorrow…
In yesterday’s blog entry, I mentioned the similarities between Stargate and Dark Matter, but one of the parallels I failed to mention was the talent, both behind and in front of the camera. Former Stargate Executive Producers Robert C. Cooper and Martin Gero consulted and wrote for Dark Matter, former Stargate directors Amanda Tapping, Andy Mikita, Will Waring, Martin Wood, and Peter DeLuise have helmed episodes, and, of course, former Stargate actors Torri Higginson, David Hewlett, and Mike Dopud have put in appearances aboard The Raza as well.
So, as we head toward the possibility of a fourth season, I’d like to know what former Stargate alum would YOU like to see make a guest appearance on Dark Matter? Post your requests!
Two more days to an all-new episode of Dark Matter. This Friday at 9/8C on SYFY, Episode 310 (“Built, Not Born”) will offer some very interesting insight into TWO and the Android’s backstory and their mysterious past connection. It’s chock full of wonderful character moments, a few surprises and – FINALLY – a name for our Android!
We’re heavy into prep on episodes #101-102 and, with the commencement of principal photography about a month away, sets are coming together nicely. Our ship, The Raza, has come a long way in the past couple of weeks. The corridors have been textured with faux-grate flooring, pipes, vents, and grills, its walls painted in metallic hues, sliding doors installed; the quarters are coming to life, the sub-level cargo hold and walkways finished, and the bridge…the window are in, front AND top, and the consoles went in today.
Meanwhile, work is being completed on the shuttle (the Phantom Class Marauder) interior design. We’ve gone back and forth on its various elements – width, depth, seating layout, windows, and location of the door – and are in the process of finalizing the look. I wanted something similar to the puddle jumper in terms of layout with a little more of the depth of the SGU shuttle. Ultimately, I think we’ll also incorporate an element of the SG-1 cargo ships with its sectioned cockpit and separate hold.
Anyway, I contacted Stargate Production Designer James Robbins, who has been doing some fabulous design work for us on Dark Matter (Can’t wait to show you his work on The Marauder, the space station, and the various cruiser, destroyer, and shuttle class versions of the Ferrous Corp, Mikkei Combine, and Galactic Authority ships!), and asked him about the dimensions of those smaller Stargate ship designs. He sent me the following which I thought were too cool not to share with you –
As James points out, the dimensions are from our VFX department and may not reflect what was actually built. 80 feet long for the SGU shuttle seems a bit much, but the 40 foot length of the Atlantis puddle jumper sounds about right.
Takes you back, no?
Many thanks to James for digging these up from the archive!
Prep continues with non-stop meetings. Today, it was the concept meeting followed by visual effects, playback, and impromptu hair meeting, stunts, and special effects. Tomorrow, it’s an Art Department review, props, paints, another hair meeting, and not one but TWO gun meetings!
Check out our houseguest, the love of my buddy Tio’s life, the lovely Petunia. She’s here for a sleepover and has come armed with her own pink bed, pink blanket, and snacks. According to Tio, she’s a snuggler, so tonight will be interesting. Four dogs on the bed. Just like old times!
But Petunia wasn’t the only houseguest we entertained. Earlier today, our friends Jeff and Barb dropped by for pecan pie, ice cream, drinks and, of course, dogs…
And, for no other reason than the fact that I’m already posting dog pictures, here’s a photo I snapped of Bubba last night sporting his samurai helmet…
I received an email today from our old friend, Trevor in Toronto, who alerted me to GraphTV, a site that charts a show’s performance based on viewer response over time.
As Trevor pointed out, a lot “of shows fluctuate quite a lot, either up or down, but the what is clear from the graphs is SG-1 and Atlantis are some of the most consistent series ever made.”
As for Stargate: Universe, the breakdown is also telling…
And, again, Trevor says it best: “and it’s painful to see the SGU graph, because clearly that show was awesome and gaining momentum…”
Okay. Pursuant to yesterday’s blog entry, some careful strategy is required.
I think that, rather than striking out now as everyone – especially those in a position to make the decisions – prepares for the holidays or, in some cases, is already off on holidays, the campaign should hold off in order to maximize its efforts.
Plan and coordinate now, then launch in the second or third week of the New Year when everyone is back at the office – and eager to start green lighting those new projects!
I leave you to pick a target date.
And, speaking of planning, what do you all have planned for the coming holidays? Visiting relatives? Staying close to home? Getting away from it all with a trip to an exotic locale? Bora Bora? Fiji? Vegas?
Given the choice, if you could spent the holidays anywhere in the world EXCEPT home (or the home of a loved one), where would it be?
My Top 5 NOT Home For the Holidays Destinations:
5. Christmas in Hawaii
Well, why the hell not? Sure, there’s nothing like a white Christmas, but after one too many festive deep-freezes in my home town of Montreal, I think I’d appreciate a little change of venue. Maybe less snow and more sand. Less spruce and pine and more palm. Less roasted chestnuts, more poi. And, oh yeah, the beach.
4. Christmas in Hong Kong
The view from Kowloon of the colorfully lit buildings lining the Central Hong Kong across Victoria Harbor is absolutely stunning. Not quite the rest and relaxation offered by a Hawaiian getaway, but certainly a hell of a lot warmer than an east coast winter, and maybe even more cosmopolitan. If you’re looking to shop away the holidays, this is the place!
3. Christmas Tokyo
Well, of course. Tokyo out Christmases most North American cities with its stunning seasonal displays and spirit. Granted, the Japanese don’t quite celebrate the holiday like some of us do, eschewing family in favor of romantic dinners for two, but it’s hard not to get caught up in the festive mood.
2. Christmas in Savannah
I chose Savannah, Georgia because I’ve been researching the city of late, but I’d happily do Charleston, S.C. as well or any other down home American city that offers a southern take on the holiday complete with pecan pie and bourbon-spiked eggnog.
1. Christmas in Las Vegas
Well, surprise surprised? Not really. Unlike any of the other places listed, Vegas is only a few hours away, offering fun, sun, and restaurant lineup to rival New York and L.A.
So, let’s all start planning for next year! Where are we all going?
With the recent news that Roland Emmerich would like to make a second, big screen, Stargate movie, questions surrounding the future of the franchise have again started popping up throughout fandom.
It’s been three years since Stargate: Universe was cancelled and fans want to know: What’s next? Whither Stargate?
Well in my humble and somewhat informed opinion: Beats me.
But let’s look at the possibilities…
THE BIG SCREEN REBOOT (TWO WAYS TO DO IT)
Look at the re-imagined Star Trek. Both movies did HUGE business. And, like Star Trek, Stargate is an established scifi franchise that would undoubtedly wow with a big screen treatment and visual effects budget. The potential box-office returns could be tremendous!
Or not. If the summer of 2013 has taught us anything, it’s that Big Budget Star-driven features don’t guarantee success. The Lone Ranger ($215 million dollar production budget), White House Down ($150 million dollar production budget), Turbo ($135 million dollar production budget), RIPD ($130 million dollar production budget), After Earth ($130 million dollar production budget), The Mortal Instruments: City of Bones ($60 million dollar production budget). What do the aforementioned have in common? Yep, you guessed it: Big hopes, Big budgets, and, all of them, Big box office disappointments. Also, keep in mind that the listed amounts in parentheses are the approximate production budgets which don’t take into account the equally sizeable costs of marketing these movies. Ouch.
So, it’s clear that “throwing money at it” won’t guarantee a movie’s success. Neither will casting hitherto bankable actors like Johnny Depp and Will Smith. BUT Stargate is an established property with a pre-existing fan base, so it’s got that going for it. Right? Well, okay, so did The Mortal Instruments movie but, for argument’s sake, let’s just stick to Stargate for now. Big budgets aside, the Stargate franchise is much like Star Trek in that it has that built-in SF fan base eager for more. So it stands to reason that it should follow the Star Trek model and find success as a big screen reboot!
Well, not so fast…
First of all, as proud as I am of everything we accomplished with the Stargate franchise, I’ll be the first to admit it doesn’t have quite the reach or support of Star Trek. And that’s nothing to be ashamed of. Sure, we produced three series, two direct-to-dvd features, and some 300+ episodes over 15 years but, while impressive a feat, it pales in comparison to Star Trek’s five series, twelve theatrical features, and some 700+ episodes over 46 years. As a result, Star Trek’s influence reaches far beyond its fandom – which is important given that, despite its established fan base, Star Trek: Enterprise was cancelled after four seasons. This is not to minimize the impact of fans but simply to suggest expectations should be tempered. A robust and passionate fandom doesn’t necessarily guarantee success. Having said that, however, it’s in instances such as these, where a franchise’s reach may not be as wide-ranging as a Star Trek, that fandom is even more important in a studio’s campaign to “get the word out”.
It’s for this reason that you want to make sure you get fandom “on your side”. And this is where reboots can get a little tricky. On the one hand, re-imagining a property offers first-timers the opportunity to get in on the ground floor. They’re on equal footing with longtime fans in that they don’t need to come in to a movie knowing what has come before. It’s fresh and new to them as, ideally, it would be to longtime fans. A new beginning of sorts. Problems arise when you start distancing those longtime fans, the support crew that could prove an indispensable part of any pre-release online campaign, who may not take kindly to the franchise they’ve come to know and love being messed with. And, by messed with, I mean…
Ignoring what has come before.
Yes, a fresh start is a great idea when it comes to reaching out to a potential new audience, and while some fans would undoubtedly be pleased with a complete relaunch, many others would no doubt take umbrage with a complete dismissal of established canon. In some ways, it’s the equivalent to the Bobby Ewing in the shower scene in Dallas. Remember? Actor Patrick Duffy decided to leave the series and his character was killed off at the end of the show’s eighth season. But then Duffy had a change of heart and decided he wanted to come back. Unfortunately, this wasn’t a scifi show and cloning, time travel, and ascension were not viable options. So, to address the issue and bring back Bobby Ewing, Duffy’s character makes an inexplicable appearance in the final episode of of the show’s ninth season. His wife hears the water running, walks into the bathroom, and is shocked to see him there, showering. When season 10 got underway, it was revealed that Bobby never died and that the show’s ninth season was just a dream. An insanely detailed dream that ran 31 episodes! Which leads me to wonder how that ninth season performs in syndication and alternate media purchases (i.e. downloads). Anyway, my point is that a creative clean slate could hurt rather than hinder a reboot’s prospects as it slams shuts: a) the book on beloved characters and b) the door on the faces of longtime fans.
On the other hand, instead of a complete reboot, the studio could opt for a reboot that makes use of established characters – which is what Star Trek did. We are presented with a new version of long-established characters – Kirk, Spock, McCoy – but the potential to piss off longtime fans is minimized because the story takes place in an alternate universe. So, quite literally, fans can have the best of both worlds. The new adventures don’t undo what has come before. Fans will, of course, have a preference, but both versions can happily co-exist without trumping one another.
Of course, one could argue that the reason this type of reboot worked for Star Trek is that, while these classic characters have long been engrained in the SF consciousness, it’s been almost twenty years since we’ve seen them onscreen in a new adventure. In the case of Stargate, well, it’s been about two years since we last saw Jack O’Neill grace the small screen. Is it perhaps too soon to expect fans will embrace someone other than Richard Dean Anderson in the role?
A SMALL SCREEN EVENT (TESTING THE WATERS)
Another possibility is to produce a one-shot Stargate television event that could potentially act as a backdoor pilot for a new Stargate series. If the ratings are great, the studio can move forward with an all new t.v. series while, if the ratings disappoint, they can cut their losses with this single production. At first blush, this seems like a great idea. Creatively, it would allow the franchise to head in a bold, new direction while still paying its respects to what has come before, leaving the door open for established characters to make an occasional appearance and help bridge the gap between old fans and new. Upon closer scrutiny, however, it becomes clear that a “one and done” deal wouldn’t make much financial sense. In order to do it properly, especially if it was going to serve as a potential backdoor pilot, $$$ would need to be spent, and broadcast license fees and alternate revenue streams may not be enough to make the venture worthwhile. Like any show, it would be a gamble, but the fact that science fiction requires more of a financial investments makes this even more risky. At some point, the studio needs to ask itself what would be the better scenario: strike now or wait? There’s an argument to be made for both. The fact that the last Stargate episode aired only two years ago suggests the fans are still out there and, if a movie or series is produced sooner than later, one could count on their support – in addition to the potential support of new viewers. Strike while the iron is hot! Then again, the ratings for SGU’s final season could suggest viewer fatigue and maybe waiting is advisable.
A CLASSIC STARGATE MOVIE OR MINI-SERIES
As much as I would love to see a television mini-series or movie based on either of the three past Stargates (SG-1, Atlantis, or Universe), this one is the longest of long shots mainly because the sets no longer exist and rebuilding them for a one-time adventure doesn’t make a whole lot of financial sense. At the very least, if one were going the backdoor pilot route, there is the very real prospect of recouping those upfront expenses in an ongoing series. Back in the day, the two Stargate direct-to-video features, Ark of Truth and Continuum did VERY well. But that was before the bottom fell out of the dvd market. Sadly, a “classic Stargate” miniseries or movie isn’t the slam dunk it used to be.
A NEW STARGATE SERIES
Well, yes wouldn’t that be great? A new set of characters and host of new adventures with the potential for guest spots from the likes of Rodney McKay, Daniel Jackson, and maybe even Eli Wallace. A new Stargate-based television might be the best way to go. After all, while the original movie was successful, it was the television franchise that proved an incredibly lucrative earner for MGM. But some of the same questions arise. When should the studio look to put another series in development? Sooner or later? Has enough time passed?
So, having said all that, what DOES the future hold for Stargate? Again, I haven’t a clue and I’ve long since accepted the sheer folly of applying logic to Hollywood decision-making. But, for what it’s worth…
My gut instinct tells me the studio would LOVE to follow the Star Trek model: take an established property, re-imagine it for the big screen, and makes hundreds of millions of dollars. Of course, it could be argued that that is a very best case scenario. If the studio does consider going down this route, careful consideration will present two indisputable facts: a) Stargate is not Star Trek, and b) alienating long-time fans in favor of a new audience could prove disastrous.
As much as I would love to see that Atlantis movie or SG-1 movie or even a mini-series that incorporates elements from all three Stargate shows, this is the unlikeliest of scenarios for the simple reason that the risks far outweigh any potential rewards.
No, given the history of the franchise, it would seem a new television series would be the best way to go – a fresh take on Stargate that would bring in new viewers while rewarding the long-suffering fans.
However, I’m not the one making the call.
In the end, I think there’s only certainty: On the question of Stargate’s glorious return, it’s not a matter of IF but WHEN.
Television, like life, is just full of surprises. Shows you expect to be huge hits tank while apparent duds become breakout hits. Seemingly average episodes on the page magically come together onscreen while guest characters envisioned for a single episode appearance will pop, surpassing all expectations to develop into fan – if not writer – favorites. Chalk it up to a number of things – the writing, the direction, the onscreen chemistry – but, in the end, you have to give credit to the actors who brought these characters to life and made them so much more. Here are my Top 10 “guest stars to recurring favorites”. Plus one for good luck!
Played by Gary Jones.
First Appearance: Children of the Gods (Stargate: SG-1, Episode #101) as Chevron Guy.
First, he was simply Chevron Guy. Eventually, he got a first name: Norman. And, finally, he got another first name – and a last name: Walter Harriman. In time, Walter became as iconic a part of SG-1 as the gate itself.
Played by Anna-Louise Plowman
First appearance: The Curse (Stargate: SG-1, Episode #413)
There’s something doubly, deliciously evil about a stylish villainess – triply so if she has an English accent. Just too damn good to kill off in her first appearance, she returned for several more outings before her alter-ego, Sarah Gardner, got the happy ending she deserved.
Played by Tom McBeath.
First appearance: Enigma (Stargate: SG-1, Episode #116)
Everyone loves a good rogue, and Harry Maybourne was good as you could get. Sneaky, self-serving, and an incredible pain-in-the-ass, he developed into a perfect foil for Jack O’Neill. A rival worthy of respect and admiration.
Voiced by Trevor Devall
First appearance: The Siege III (Stargate: Atlantis, Episode #201)
The Asgard always had a dry sense of humor, perhaps none more than this acerbic fellow who, I suspect, would have been equally at home on Frasier.
Played by Connor Trinneer (and Brent Stait for one episode)
First appearance: Michael (Stargate: Atlantis, Episode #218)
What made Michael stand out was his complexity and depth. A product of Atlantis’s own creation, he was an outcast at odds with his own identity. Can you blame him for being angry?
Played by Robert Davi
First Appearance: The Storm (Stargate: Atlantis, Episode #110)
Sure, aliens are plenty scary, but none proved quite as fearsome as Acastus Kolya. It’s a testament to the character that he made an appearance even after his presumed death two years earlier.
Played by David Nykl
First appearance: Thirty Eight Minutes (Stargate: Atlantis, Episode #104)
The unassuming Czech scientist first introduced in Thirty Eight Minutes eventually developed into a beloved member of the expedition – and his verbal sparring with Rodney became a regular episode highlight.
Played by Chris Heyerdahl
First appearance: Common Ground (Stargate: Atlantis, Episode #307
Dangerous and inscrutable, yet possessed of an almost palpable nobility. He would develop into Sheppard’s most formidable adversary.
Played by Cliff Simon
First appearance: Summit (Stargate: SG-1, Episode #515)
As far as villains go, you’d be hard-pressed to find one more stylish or possessed of a better sense of humor.
VALA MAL DORAN
Played by Claudia Black
First appearance: Prometheus Unbound (Stargate: SG-1, Episode #812)
A mercenary with a heart of gold (she would certainly trade in for cash if she could) – and serious trust issues – went from hijacking Daniel Jackson to earning herself a spot on SG-1. Damn, she was fun to write for.
Played by Robert Picardo
First appearance: Heroes II (Stargate: SG-1, Episode #718)
From irritating pencil pusher to lovable Commander in six short years. His road to redemption was a joy to behold. And script.
I had a feeling that trying to sell my car would prove a giant pain in the ass. As it turns out, the experience has surpassed expectations. Initially, I thought I’d save myself the hassle by contacting my local Audi dealer and trading my Q7 in as part of a new vehicle purchase – but the salesman I spoke to actually convinced me that I’d be better off selling the car privately and then putting that money toward that new car.
And so, following his advice, I did my homework, snapped some photos, posted an ad on craigslist that included details like the low mileage and the fact that I would also throw in both summer and winter tires. And waited. And waited. And waited some more. At first, I assumed that craigslist had failed to publish my ad, so I went to the Cars & Trucks section and found it. Yep, there it was – along with the other 500+ automobile ads from other private sellers but mostly dealers who positively swamp the section with their listings.
In hindsight, I should’ve found a way to work my Q7 into an episode of Stargate and then auction it off. Hey, remember the all-terrain wraith-mobile from Tracker? Or the five passenger space shuttle with the moon roof that the Asgard use in First Contact? Or the SUV Sheppard and the gang drive off in at the end of Enemy at the Gate (a scene, now that I think of it that, that may have been cut for time)? Yes? No?
The other day, someone asked me if I had blueprints of the SGC. I looked through my old Art Department handouts and these are what I came up with. From Stargate: Atlantis episode #412, Miller’s Crossing:
Shallow Money Pit Hallway? It was used for the crucial Icarus Base evacuation/corridor cave-in/explosion sequence in the Stargate: Universe opener. Back in the day, we used to see a lot of that Long Tall Hallway – for instance, the scene in Window of Opportunity where Teal’c keeps getting hit by the door.
There’s a note for the Art Department: “Gate address “Pegasus to Atlantis” (attached)”. In fact, pretty much every episode the gate was used included a gate address breakdown as part of the Art Department package. If you’re interested – and if you are, then I’m assuming you must be a pretty hardcore fan – I’d be happy to scan and upload a few.
There are also notes for a greenscreen VFX and rear-screen puddle projection. Simply put, every time someone interacted with the puddle, it was a VFX shot. In the early years of the show, you rarely saw the puddle unless someone was actually going through it simply because it was too expensive to show. More often than not, you would play the “puddle effect”, that tell-tale shimmer of lights playing off someone’s face as they looked at the off-screen puddle. Eventually, we started to make use of a puddle projection that allowed us to glimpse more of the puddle – less at the beginning because the visual wasn’t all that convincing, but more in the franchise’s later years as the visual improved.
There’s a note for Construction to include the “iris plug” in the event director Andy Mikita wanted to feature the gate in any of his planned shots. When not active, the SGC gate had an iris in place which was fairly convincing onscreen but much less so up close.
Sort of like childproofing a room except, instead of a toddler, you’re preparing for a soul-sucking alien guest. I always liked the observation room/lab set-up but it’s a room we rarely had occasion to use.
There is a reference to “2 hero workstations”. The term “hero” refers to something that will be featured onscreen/used by one of our characters. As a result, it should be the more convincing of the various versions in a given scene. The hero zat gun, for instance, actually had some operating parts (short, sadly, of actual stunning/killing/disintegrating/lock-picking capability) as did one of the hero staff weapon.
Don’t remember the scene but I assume this was a different boardroom than the one located above the control room. It was there, at the long table, that Hammond would discuss off-world missions with SG-1. What struck me most about the boardroom back in the day was how chipped and weathered that table was – and what pains the director must have gone through to shoot it in a way that concealed all those blemishes you couldn’t help but notice every time you visited the set.
Home of the infamous blue jello and WoW Fruit Loops.
Where’s the t.v.?
For the “other” guests. If I remember correctly, this was Vala’s room.
I know, I know. I’ve really got to get around to scanning and digitizing the rest of these files. In the meantime, interested in checking out anything else? Destiny? Atlantis? Those various gate addresses? Wraith facilities or Sheppard’s family home? Let me know.
So how successful could a Stargate movie campaign prove if it attempted to follow the successful five-step strategy he outlines? Well, according to Paul, “There are a number of factors at work here, and they’re worth exploring in order to understand if this kind of thing can or will happen again…”
Okay, proper planning is key but, in this case, it requires MUCH consideration. In the case of Veronica Mars, Rob Thomas and Kristen Bell approached the studio and cast first, and THEN started their campaign. Which is, of course, what would be required here. So, how interested would MGM be in a Stargate movie? That’s the biggest question. And the answer all comes down to economics. Would it be worth their while (aka – not only financially feasible but lucrative)? Will the potential rewards outweigh the risks? Five years ago, the answer would have been a resounding “Yes!” given the fact that Ark of Truth and Continuum surpassed expectations. But, of course, that was before the bottom fell out of the DVD market. Could alternate viewing platforms make up the shortfall? Streaming? Broadcasters? Maybe the big screen treatment?
Which brings us to another question – “What does MGM have planned for Stargate? – because, let’s face it, as one of their most successful franchises, it’s not going to lie fallow for long. Do they already have something in the works?
But, for the sake of argument, let’s say, it’s a best case scenario for fans of SG-1, Atlantis, and Universe. The studio proves amenable to the idea. Next up is ensuring we have a cast in place. So, which cast? SG-1? Atlantis? Universe? Or would it be a selective amalgamation of all three (which was Brad Wright’s original idea for an SGU movie)?
3. Offer rewards people want
Now this one is much easier to deliver on. I, for one, would be more than happy to send you a signed script, arrange a set visit, or deck you out in prosthetics before blasting you out an airlock if it would ensure your support.
4. Leverage social media
Are you kidding? Stargate fans are the kings (and queens) of social media. We’ll get word to them and they’ll get word to EVERYONE.
And finally 5. Understand that not everyone will be able to do this
Why not? Well, some former cast members may well be too busy to participate (Robert Carlyle now stars on Once Upon A Time while Jason Momoa has been burning up Hollywood post-SGA) while others may have simply moved on. Still, provided we manage to cross this particular bridge as well, there’s the question of money. To put it bluntly, we would need A LOT more money to produce a Stargate movie. A LOT more to pay for the construction of new sets (alas, the Destiny, Atlantis, and Stargate Command are no more and would have to be rebuilt from scratch) and visual effects (I haven’t read the script, but it’s unlikely the Veronica Mars movie will feature much in the way of space battles), not to mention other related costs like cast, crew, and the onset aerobics instructor for my pug, Bubba.
So, conservatively, three out of five aint bad – unless you’re looking to make a Stargate movie in which case it aint good either. Even if you could convince MGM to get onboard – and that’s a mighty big IF – there’s still the matter of the amount of money that would be required to produce a scifi movie. How much? Well, ballpark, I’d say significantly more than the 3 million dollars the Veronica Mars campaign has raised to date, but somewhat less than the $39 million dollars the Forbes article claims Serenity cost.
Certainly not impossible but, damn, them’s long odds!
The hard work and contributions of so many individual went into making one of the greatest SF franchises in television history. Over the course of this blog’s run, I’ve invited various members of the extended Stargate family to talk about their experiences on the show(s). We’ve spotlighted writers, producers, directors, actors, stunt coordinators, VFX and FX supervisors, and many more.
Today, we turn the spotlight to Mark Nicholson, a longtime prop builder for (and, it turns out, fan of) Stargate. Mark has kindly taken the time to field your question – AND offer up some visual aids!
Take it away, Mark…
Patricia Stewart-Bertrand writes: “As for a question for Mark Nicholson – my question: I’d like to know if you needed any special education or training to get into your current field. Did you want to work in the entertainment industry so looked for a job you could do and enjoy within it, or did you have an affinity to creating props and the rest naturally followed?”
MN: Special education or training? Sort of. I don’t believe there’s any places here that specifically teach people how to make movie props as a course. Most of the people I worked with did have a lot of special training, or a lot of experience in something before bringing it to this industry. I worked with people who went to school for Pottery, Engineering, Photography, Graphic Design, Sign making. It’s kind of a weird industry.
While I never specifically set out to work in Film, I did always want to work in entertainment, starting with computer animation when I was young (I blame Reboot), and later video games (which I did for a while before Film, and still want to get back into). I most certainly didn’t have an affinity for creating props, and my first year really felt like an apprenticeship, spending a lot of time helping more experienced builders with parts of their builds and learning a lot of ropes.
gforce writes: “Question for Mark: How much input/freedom did you have in designing the items for the franchise? Were you able to have a lot of creative leeway or were things pretty much drawn up for you already?”
MN: Input varied. You can find a lot of production concepts here on this blog in fact, and many times, what we delivered was exactly that. Sometimes when things were rushed we’d get a ‘paper napkin drawing’, which is like it sounds, and while the important aspects are laid out, you do end up getting the freedom to interpret it.
We also had things like working from established themes. By season 10 of sg-1 and season 3 of Atlantis, looks like ‘Ori’ and ‘Wraith’ were already established, and while we would sometimes have a lot of freedom with the specific prop, it would still have to be known instantly as ‘Wraithy’, so sometimes we couldn’t deviate too much. SGU was my favorite show to work on because we got to spend a lot of pre-production making up a lot of stuff with a lot of new tools and technology, and allowed us to establish a lot of neat building systems.
JeffW writes: “Did you also make the electronics (lights) for the props, and if so, was it mostly LEDs, incandescent, or electro-luminescent? (Sorry in advance if that was too technical).”
MN:We had a full time electrical engineer who did nothing but build electronics. As for what kinds of lights, I think at one point we used everything, but mostly LED, and second probably goes to small fluorescent tubes (often handled by the lighting department for larger, stationary things, like ships consoles, or the 1/3 section of Atlantis gate for ‘The Shrine’). My favorite was side-lighting laser engraved acrylic.
Ponytail writes: “Hey Joe could you post a few pictures of Mark Nicholson’s handiwork so I know who I am talking to and have a better idea of questions to ask him. Did he help make that minature Destiny?”
MN: I had a very small hand in the miniature Destiny (though, that hand is the one in the pictures holding it while I make flying noises
Choopy 49 writes: “Question for Mark – What equipment/technology/weaponry did you hope the crew of the Destiny would eventually discover on the ship had the show continued?”
MN: I should start this by saying I LOVED WATCHING SGU. I was a big fan of it, and as a fan was crushed when it was cancelled (let alone the fact that it was also my favorite employment ever). What would I have liked to see? or BUILD!? Either way, a Jeep or ATV would have been cool (the whole on foot all the time thing bothered me about the franchise as a whole). More adapted 3rd party tech (not human, or ancient, but from other sources that they could only reach once), especially weapons. Making weapons was fun.
Joe, why didn’t they have jeeps and atv’s?
(I would love a detailed answer to this, apart from the obvious $$)
JM: Yes, part of it was $$$, but in my mind given that the teams would be heading out to make first contact or exploring a new planet’s eco-system OR, later in the series, heading into potentially dangerous situations that would require stealth, being on foot would make more sense. Then, after that initial foray, IF transportation was needed, they could always go back and pick up a vehicle. It just so happened that in most cases (well, all the ones we saw), there was either no time or necessity for vehicles, mainly because the civilizations they encountered were always located close to the gate – which made sense.
DP writes: “Questions for Mark Nicholson…It’s hard not to hit duplicate questions this late in the game. What tools, materials, techniques, and resources are available now that you wish were available earlier in your work on Stargate?”
MN: Honestly, I can’t think of anything for this. We had a pretty high tech group, with several CNC machines, a 3D printer, a 3D scanner, and a laser engraver/cutter. I am not aware of any specific manufacturing technology that has been made available since that would have been handy.
“Is there anything that was available then that’s not available now?”
MN: I recall hearing that the quality of some Latex today isn’t as good as it was in the 60’s, due to tree farming practices, but I haven’t found any facts to back this up.
“How thoroughly were the needed props described?
MN: The function and role of most props could be described to us rather quickly, maybe 10 minutes to understand what it is they wanted (along with the concept art). But that’s also coming from my own perspective at the bottom of the chain. Prop meetings where it would be discussed what they wanted to have, and what was possible/affordable/deliverable were not things I attended, an were very long.
“Who did you go to for clarifications when you weren’t sure what was being requested?”
MN: Being off-site, it was a very rare day we would ever see a Production Designer directly. Often, we would see the Prop Master, but 95% of the time, I’d just go to our Lead Prop Builder.
“What’s an inexpensive thing to build with the help of a seven year old? If he can get plenty of big muscle movement during the build, during the use of it, or while destroying it, all the better.”
MN: I have no idea! …after some time thinking on it, I might suggest doing what my dad did, cut swords out of wood with a jigsaw (we did guns too, but that isn’t as well received today as it was then). Or candy glass.
“What examples of serendipity happened in your prop-building?”
MN: Ok. So you know that Jaffa Staff Weapon? The one that opens to fire? They only ever had one that actually opened. And it was only the front half of the staff weapon anyway. After Sg-1 ended, MGM expressed an interest in having a full, working staff weapon. So the working half weapon was pulled out, the back half was put on, it got a fresh paint job, and a custom box for shipping. It was finished, and out the door an hour later, never to be seen by any outside of MGM head office. So there was only ever a working staff weapon we could see and use for an hour. I just happened to get my brother from out of town a tour of the shop in THAT HOUR
“Did you think Lord of the Rings included too many visual details?”
MN: NO. Not ever. They did awesome work, and I would never wish them to do less, ever. And related to that, once you make a bunch of this stuff in movies, and really see what things look like, and how fake it really is, you pick it up when watching it in the theatre, or at home on TV. It then looks fake to you, ALWAYS. So getting to see something that manages to not look totally fake all the time then becomes one of the few movies you can watch and actually forget that it’s all fake. Captain America was another good example. The story was ok, and the acting was…eh. But the props and sets, those were always AMAZING.
Pontytail writes: “First some questions for Mark Nicholson then I have to watch The Shrine then I’ll be back for comments on that…much later.
1. Okay, Mark Nicholson, just answer the question. Did you make the mini Destiny as seen here on Joe’s blog on Aug. 28, 2010?”
MN: I did not make it, but I did make the stand and case for it, and did get to play with it, and make whooshing space noises flying it around the room.
“That model was the coolest thing ever! If you made it: a. how long did it take?”
MN: I think my co-worker Jay spent a week turning the VFX model into something printable, and another two days to print the 5 parts (4 quarters and a shuttle), paint and assembly was a couple hours.
“b. what was it used for?”
MN: Ask Joe! It was asked for so directors could plan shots and explore what it actually looks like in depth, in 3D.
(seriously Joe, feel free to chime in here and talk about it’s fate)
JM: Alas, I am unaware of its fate (or the fate of most of those props with the exception of a handful of those Scourge bugs and the pain stick sitting in my garage) but, yes, you’re correct – the model was used to plan shots and sequences.
“c. was it your proudest moment?”
MN: No, but it was one of the coolest things we made. We also did some test prints of a Wraith Dart and an F-302.
“2. What was the funnest item you made, and why?”
MN: Anything we did for 200. Weapons, and webbing, and incredibly acurately detailed uniform details including campaign badges for O’Neill, Carter, and Hammond, all at 1/3 scale.
“3. Do you ever hang out on set just to see your art in use?”
MN: Every chance we got, which were unfotunately few.
“4. Do you get to keep anything you make?”
MN: Technically, no. On rare occasions, we would make samples that would not get used, and it was okay if those went missing. One of these was a spare of Tyre’s sword, made of ABS plastic, to see if the material was viable for stunt work. It was too wobbly, and thus discarded and sat in a room for a few years. It now hangs on the wall of a friend of mine who introduced me to Stargate, and is a huge fan.
“5. What have you made that got the most attention from the cast or crew?”
MN: Ironically, the same thing got the most attention both positively and negatively. The Asguard Suits in ‘The Lost Tribe’ and ‘First Contact’ got the most positive, and the same suits got the most negative attention in ‘Water’, when actors had trouble breathing in the new helmets.
“6. What was the craziest thing you ever were asked to make?”
MN: So tough to answer. Many things were crazy, and more importantly, I can’t even remember half the stuff we made, so I’ll just list what I can think of that was rather out there:
Wraith Ultrasound Device
1/3 of an Atlantis gate (for the water scene at the beginning of ‘The Shrine’, no movable version of the Atlantis gate was ever built before this, it was all camera trickery and cg).
The Ark of Truth (or as those frustrated with it by the end called it, THE ARK OF LIES!)
A ‘Space Dishes Rack’ for The Destiny
A ‘Wraith to USB’ adapter
And I know I’m forgetting so many ridiculous things we did.
“7. How do you feel about seeing your work pictured on Joe’s blog?”
MN: Happy Memories, every time.
“8. Where are you working now?”
MN: Kodak, which is boring compared to making props, but reliable. (see Joe’s post last week about the state of the film industry in Vancouver)
for the love of Beckett writes: “Mark Nicholson — How cool was it being a Prop Master for Stargate? And now your creations are collectibles! A different kind of question would be about the overall style or look of each show, and getting the props to match the set and scene. What were your points of inspiration? It looks sort of like there’s an Art Deco feel to Atlantean objects, but still sci-fi. I liked the tall, copper standing piece of art in Woolsey’s office that Joe liked. Also, I’m not normally big on weapons, but Ronan’s/Jason Momoa’s big ol’ gun that charged up with sound effects was my favorite. Did you get to design that?”
MN: I was a prop builder, not the prop master, and it was VERY COOL. Most of the design feel came from the production designer, and coming in later in SG-1, and Atlantis, many themes were already established. We got a lot more leeway with SGU, and it was so liberating and fun to get to design things from scratch. I’m quite sure the tall copper thing in the office was done by the Set Decorators, who tend to handle things in the background that never get touched. Ronon’s gun was cool, and I didn’t get to design it. I did get to repair it a few times (and repair the rubber stunt ones even more. Rumor has it Jason didn’t like carrying the real ones, which were much heavier).
Mike from Canada writes: “I have questions for Mark Nicholson, if he doesn’t mind. I’ll repeat the questions I had on the shotguns with drum magazines if that’s OK. How did you make them, what did you use, fiberglass? Actual metal parts? Did you base them on actual firearms? How long does it take you to make them? Did you make each one a one off, or did you make molds? Do you weight them so they feel more realistic?”
MN: Those shotguns are AA-12’s, and were cast from real ones. Real ones were used on set. I recall hearing not many exist tho, and they’re hard to find. We aim to make things as light as possible.
“New questions: Do you make all your props pretty much the same way? How did you get started building props? Are you working on any other shows these days?”
MN: Yes, most were made with a lot of pre-established techniques.
How did I get in? Like most of the people I worked with, we never intended to be there, it just sorta happens through opportunity. My initial contact was through the model shop asking my old school for any grads who could help with 3D scanning tech they were testing.
I am not currently working in the Film industry.
Mike from Canada also writes: “Hey Joe. I thought of another question (or two or three or four) for Mark Nicholson. Was there any projects that Mark was particularly proud of?”
MN: The Replicator Chip Merek uses in ‘Ark of Truth’
The backs of the chairs in SGU (I got to do whatever I wanted with them)
The Universe gate
Destiny’s bridge consoles
“Was there any that he particularly detested, that were a mess, or screwed up terribly?”
MN: The Ark of Lies (formerly the Ark of Truth) was built in 7 days.
“If there was any show he would really like to work on, what would it be?”
MN: Tron Legacy. We were asked to help, and had to decline, as we were in pre-production for SGU, and currently building the Universe Gate. (Second place goes to A-team, which I DID get to work on :D)
“Does he work on any software based graphic tools or such for his work? Maya, Vue, cad program, photoshop, etc.”
MN: YES. All of it, lots! Solidworks and Rhino were comonplace, as well as a lot of Corel Draw. And at some point we tested out anything that would help. I prefer 3ds MAX and Zbrush for 3d modelling too.
“How did Mark wind up doing this kind of work?”
MN: Like everyone else, through strange circumstance and lots of luck.
“Did you work on the sets/stages as well as props?”
MN: Not as such. But we did often work on detailed components that would get integrated into sets, like consoles and special panels.
“What is your current favourite TV show?”
MN: Top Gear.
“Have you read anything lately you would recommend? Fiction or nonfiction.”
MN: I just finished the last book in ‘The Wheel of Time’ series. Also, Zoe’s Tale (from scalzi’s ‘Old Man’s War’ series, which has gotten plenty of attention here), and my favorite book, The Count of Monte Cristo.
“Can we see pictures of your workroom?”
MN: Keith almost gave me a heart attack when I came back to see this guy, sitting there, all sad with his coffee (and again the next morning when I walked in, having forgotten about him).
“Sorry if I repeated any of the questions, or if I’m too late, or if I’m getting carried away. Curious monkeys want to know!”
MN: No, it’s good. We love monkeys!
BMc writes: “Mark Nicholson – are you AKA confracto? I’ve enjoyed your comments here! What was the most used/re-used/re-adapted piece of equipment you made? And, were you involved with those great suits worn by the Pegasus Asgard, which I believe later re-appeared as Ancient EVA suits on the Destiny?”
MN: Yes, confracto is my online handle. It was the result of ‘Hey Mark! What’s the weirdest word you can think of!?’. We were bored and checking out what domain names were free and taken years ago. Confracto.com will take you to some of my work.
Most re-used peice? Probably all the knobs and buttons for Destiny.
Yes, I was involved with those suits. It was actually one of the best building experiences, since it took 100% from everyone for weeks to do, and really bonded the team. I have never felt more accomplished than seeing those go out the door. My wife tells me I have to mention that I missed our anniversary one year for these suits, due to working 14 hours that day. But they look so cool!
Thanks to Mark!
And today’s entry is dedicated to birthday gals mamasue9 and Ganymede!
Well, MGM may have pulled the plug on Stargate – or, if you prefer, placed it on indefinite hiatus – but it’s nice to see that interest in the franchise remains strong. A recent google search turned up the following Stargate-related news items…
It was only a matter of time. Apparently, China has started their own Stargate program:
At a cost of a mere $16 million dollars, 115 foot tall steel gate weighs in at 3 000 tons and includes 12 000 LED lights.
What amazing otherworldly entities will pass through its event horizon? No idea, but some Chinese net users have a few guesses:
I’m a big fan of pork chops, but usually only when I make them. Like fireworks, dry ice, and raw milk cheese, the proper care and preparation of pork chops cannot be entrusted to just anyone. Many high-end restaurants seem to know what they’re doing, while my buddy Rob, an avowed pork aficionado, certainly knows his way around a good belly rack. Still, I’ve sat down to way too many disastrous attempts, overcooked offerings possessed of the flavor and intensity of pressed balsa wood shavings, to trust just anybody.
No, if I’m feeling in the mood for a good pork chop, then I’m making it myself – thanks to this tried and true recipe which borrows elements from America’s Test Kitchen to create: The Perfect Pork Chop!
1. Pick up a great pork chop. I’d recommend berkshire or kurobota, the Cadillac of porks (or, if you like, the Aston Martin and Lexus’s of porks). Make sure it’s a nice plump cut. Your thinner chops will dry out far too easily. I prefer a nice double-chop.
2. For an even more tender chop, I recommend brining your pork. Dissolve a cup of salt and a cup of sugar into enough water to cover the pork. Refrigerate for at least 3 hours or overnight.
3. Remove your pork from the refrigerator about a half hour before you plan to cook it. Rinse off the brine, pat dry, and let it sit for those thirty minutes to bring it to room temperature.
4. Season generously. I mix together coarse salt, black pepper, garlic powder, paprika, thyme, and rosemary in a small bowl, and then rub it into the chop.
5. Flour your chop. Ensure it is well-coated, then set aside while you –
6. Render down three strips of bacon in a pan. Remove the bacon and set aside.
7. Turn the heat up to medium-high. Add extra oil if necessary.
8. Reflour the pork chop and then, when the pan is hot enough, put the chop in the pan.
9. Sear for about 2 minutes each side or until you achieve a gorgeous golden crust. Use tongs to sear the fatty circumference as well. Then, take it off the heat.
10. Smash a clove of garlic and set it atop the chop along with a sprig of fresh rosemary.
11. Drop a nob of butter in the still hot pan and, once its melted, baste the smashed garlic and rosemary with the butter and oil.
12. Put it in a 400 degree oven for 15 minutes. You can use a meat thermometer. Once it reads 140, pull it out of the oven.
13. Tent your pork (cover it with aluminum foil) and let it rest for ten minutes.
14. And serve – The Perfect Pork Chop!
If you do try it out, let me know how it goes.
Also, let me hear your thoughts on what was, in your opinion, The Best Comedic Episode in Stargate History.
Vote for your favorite episode and then leave a comment on the poll page for a chance to win a signed script:
When I was growing up, I wanted to be a writer. And so, I sought out opportunities, worked hard, persevered and, today, I’m a writer. This story would be impressive if not for the fact that, in addition to wanting to be a writer, I also wanted to be a famous detective and a starting cornerback for the Oakland Raiders. Still, one out of three aint bad and, in retrospect, I picked the right one.
I may have realized that particular dream but there are many more that, for now, for whatever reason, remain on my life’s on-deck circle. So what are they and what’s taking me so long?
1. THE DREAM: Write a novel.
WHAT’S KEEPING ME?: I’m very disciplined when it comes to writing under a deadline, but not so much when I have all the time in the world. Also, writing prose fiction is A LOT harder than scriptwriting. Believe me, I know.
WHAT ARE THE CHANCES?: Good. I already have one work of (relatively) short fiction under my belt, the short story “Downfall” for the Lou Anders-edited Masked superhero anthology. Granted, it took me about nine months to write, which doesn’t bode well for a comparatively longer work, but I’m sure I could get it done if I approach it with the same discipline I apply to writing scripts. I already have a terrific idea for a mystery novel. All I have to do is spend a month outlining it before embarking on a chapter a day pace.
2. THE DREAM: Becoming fluent in Japanese.
WHAT’S KEEPING ME?: My poor comprehension skills are a problem. Unlike most language students who have an easier time understanding the language than speaking it, I’m the time opposite – which severely inhibits my ability to learn. I’ve been studying Japanese on and off for years now and yet, in that time, have only achived the verbal skills of a very polite four year old Japanese boy. Yes, I have a Japanese girlfriend and that could help – IF she didn’t insist on speaking to me in English so that she can improve HER language skills.
WHAT ARE THE CHANCES?: Fair to good. Either I move to Japan for a year (highly unlikely given the fact that it would be next to impossible to fly the dogs over with me) or start taking comprehension classes.
3. THE DREAM: Cooking classes.
WHAT’S KEEPING ME?: Sure, I can cook, and cook creatively, but I have yet to really master basic knife skills and sauces. When I was on Stargate, I kept saying that, once the show ended, I would take a year off to attend cooking school. As it turned out, I got busy with other matters and cooking school was never a realistic option.
WHAT ARE THE CHANCES?: Good. Akemi is equally keen to take some cooking courses so that should force me to make the time.
4. THE DREAM: Travel.
WHAT’S KEEPING ME?: This year was supposed to be my travel year and, while we did hit Vegas and are planning to head back to Tokyo, many of the cities on my list will go unvisited in 2012: Hawaii, Chicago, New York, New Orleans, San Francisco. I also briefly toyed with the possibility of doing a foodie road-trip, but had those plans quashed by an, uh, opportunity in Toronto.
WHAT ARE THE CHANCES?: Good. Oh, I’ll get there eventually but it’s all work-dependent. This year, I wanted to take it easy and focused on freelance writing over producing opportunities. 2013 is supposed to be the year I get back to full-time production but, hey, who knows? If things don’t pan out, I’ll have the free time.
5. THE DREAM: Writing for comic books.
WHAT’S KEEPING ME?: Despite the year off, I’ve actually been surprisingly busy, trying to wrap up certain elements of my personal life. At this point, it’s simply a matter of prioritizing.
WHAT ARE THE CHANCES: Fair to good. With the four-issue opening arc of my comic book series, DarkMatter, under my belt, I feel confident approaching (or, rather, having my agent approach) some of the big publishers. Again, this will all come down to timing – and the relative interest of the decision-makers.
So, do tell. What’s on your yet unrealized To-Do list?
Our latest Stargate poll is off to a rousing start. I asked: What was the best comedic episode in Stargate history?
So far, 230+ fans have voted and SG-1’s Window of Opportunity has the early lead. But there’s still time to rally behind your favorite episode.
Head on over here and cast your ballot, then leave a comment for a chance to win a signed Stargate script:
To those of you asking – Yes, I fully intend to continue my trip down Stargate Atlantis memory lane by covering the fifth season and, eventually, offering some insight into the never-produced SGA movie, Stargate: Extinction. I’ve planned a trip to Japan for early November, so that Akemi can visit with her family, and plan to resume my Stargate reminiscing when I return. Our Supermovie of the Week Club will also be on hiatus while I’m away, not, of course, because Cookie Monster will also be away (We’re two completely different people after all. Not sure what you were thinking), but simply because I’ll find it very difficult to hold him to his guest review commitments while I’m in Tokyo.
Received some terrific news from an old friend yesterday. Turns out he’ll be retuning to Vancouver to run a new show. Can’t reveal who or what yet but, suffice it to say, it’s great news and, in a matter of months, we’ll be chowing down – just like old times. Akemi was positively thrilled upon hearing the news, marginally less so when I told her our friend would probably get his own place while in town rather than move in to our guest room.
It’s time for another Stargate poll – and another chance to win a signed script by voting and then leaving a comment on the poll page.
This month, I’m asking: “What was the best comedic episode in Stargate history?”. Surprisingly, there were quite a few contenders:
Vote, comment, and then tune in to this blog for a chance to win your very own signed script.
Huzzah! Following a horrible 0-3 start to the season, my Snow Monkeys have scratched and clawed their way up to a 2-3 record. If the playoffs were held today, the Snow Monkeys would nab the 8th and final post-season spot in our 14 team league. Despite the sub-par record, we’re the 4th highest scoring team with a tough-luck 5th highest points against. In week #1, we would have had a record of 3-10 vs. all league opponents. By week #2, our overall record would have improved to 5-8. In week#3, we would have beaten 8 out of the other 13 teams (8-5). 10-3 was my overall record in week #4 and, by week #5, my Snow Monkeys boasted an impressive 13-0 record vs. all other contenders. Now THAT is some rebuilding. All that said, I face a tough match-up in week #6 against The Mighty Merkins given two of my best players (Drew Brees and Marques Colston) are on a bye. Still, I’m confident in my match-ups: Josh Freeman and Doug Martin against a weak KC D, Hartline at home against the Rams in what should be a shoot-out, Jared Cook the ONLY Tennessee offensive threat, a harrassing Falcons D at home against the lowly Raiders, #2 ranked fantasy kicker Lawrence Tynes, heavily-targeted Dwayne Bowe and, best of all, running back Trent Richardson who I traded for last week and has been nothing short of spectacular!
What do you mean you don’t care?! The Snow Monkeys are defending champions! They just barely made the playoffs last year, snagging that final wildcard spot before running the table and shocking the world (or, well, our Stargate fantasy football league anyway).
Off to dinner with Ivon and Tio tonight to discuss – what else? – football! Our fantasy football season kicks off tomorrow when our league (Vancouver Unite) holds its 2012 draft. As you all know, my Snow Monkeys are 2011 league champions looking to defend the title. I’ve done my research and plan to spend most of tonight and tomorrow morning going over the stats and making adjustments to my player rankings. So, any suggestions? Sleepers? Duds? Should I be drafting a QB first?
Today’s blog entry is dedicated to all those who took the time to write about or post pics of their beloved pets in yesterday’s comment section. And, by the way, my sister greatly appreciates all the well-wishes sent Aspen’s way.
Almost a candidate for the Darwin Awards: Man almost dies after mailing himself to girlfriend “I didn’t realize it would take so long,” said Seng in a Daily Mail article. “I tried to make a hole in the cardboard but it was too thick and I didn’t want to spoil the surprise by shouting.”
What, in your opinion, was the singular saddest moment in Stargate history? The moment, above all others in the franchise’s 300+ episode run, that had you crying so hard you scared your dog? What was THE most bawlworthy moment? Was it Daniel’s ascension? Janet’s surprise death? Young’s gut wrenching mercy killing of Riley? Or was it Beckett’s farewell? I want to know. Cast your vote – and leave a comment on the poll page – for a chance to win a signed script!
Hunh. Here’s something interesting. Of those top ten heartbreaking moments, one was written by Carl Binder (Epilogue), one by Martin Gero (Sunday), one by Paul Mullie and me (The Last Man) and the remaining seven were written by Robert C. Cooper. Seven out of ten! Next Comic Con, I’m going to make a tidy profit selling “ROBERT COOPER MADE ME CRY” t-shirts.