Today’s zoom call about that video game feature adaptation went well.  I’ve got 2-3 weeks to come up with a killer take that will blow their socks off.  I could probably do it in 1, but I don’t want to seem overly eager.  There’s a lot of world and a lot of story to cover in a single movie, but you can do it with: 1) a concise focus and 2) a character-driven narrative with heart and humor that pays tribute to the source material.  I know, I know.  Respect the source material?  How positively antiquated of you, Joe – especially in an era where adaptations are often so far removed from the I.P. that you’d swear the writers never even watched/read/played the original.  But let’s see how it goes.

The future looks increasingly less promising as time wears on…

I’m going to need a top up before I tackle the next draft…

In the event you’re going in for surgery shortly…

And today’s Yes/No…

 

7 thoughts on “June 2, 2022: Let’s see how it goes!

  1. I’m struggling to think if I’ve seen a decent feature adaptation of a video game.

    Super Mario Bros? Nope.
    Doom? Nope.
    Resident Evil? Ok . . . but mostly because of Mila Jovovich
    Tomb Raider? Bearable.
    Double Dragon, Street Fighter, Mortal Kombat, etc? Meh.

    According to Metacritic the highest rated video game adaptation is “Werewolves Within”. Never heard of it!

    According to Rotten Tomatoes the highest rated video game adaptation is also “Werewolves Within”. What is this movie? What is this game?

    You don’t strike me as a gamer, Joe, so I’m putting you firmly into the “writers never even watched/read/played the original” camp. Watching some playthroughs on YouTube doesn’t count. Actually playing a game is very different to watching someone else play it.

  2. You can’t drink in the hospital so older boozers know how to pretend to get better faster so they can leave and go home to drinking again. Plus drinking dulls the senses, like pain, so they think they are all better faster.

  3. I was once writing stories to incorporate into a never-released strategy game. I had the ability to alter player stats based on their choices which is the only stakes gamers will heed. They’ll save the princess to complete the quest, then kill her for the minor valuables she carries.

    I like to point to an extreme of game to story adaptation being a backstory for a game of bridge or chess — the potential for suck is great. Cards and chess pieces came from familiar elements of a world and the only story left after that is win or lose. But you could come up with a good story for kings and knights and the rules of the games would be more of a hindrance or insider joke.

    On the other hand, I’ve said in strategy sessions about what kinds of future user interfaces to have, that they should look to on-screen science fiction. Those displays display exactly what they need to because they aren’t as concerned with the challenges of developing the full stack. For similar reasons, your lack of gamer experience may be useful – you won’t get as bogged down in game mechanics.

  4. No, on the cold brew margarita!

    Those news article 🤯

    especially in an era where adaptations are often so far removed from the I.P. that you’d swear the writers never even watched/read/played the original. Definitely!

    You’re writing project sounds exciting!

    Mom visiting today/tomorrow. Gas is going up so fast here, I might have to hock something to get back. 🙁

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