[An away team made up of Colonel Jack O’Neill, Dr. Daniel Jackson, Rommie the Android/AI, and Dr. Rodney McKay are exploring a seemingly derelict freighter.  On their way to check out an ebbing containment field, they encounter a sealed door.  Rommie informs them the area beyond is exposed to space, but it’s the most direct route to their destination.]

The decision is made to unseal the hatch.

Rommie locks down the compartment, the hatch behind them sliding shut on the downed bot where it fell.  “Hold on tight,”she advises.  Everyone braces.  Then, she unseals the door.

The air tears out of the section and takes everything loose with it.  A couple of widgets whip past.  McKay’s eyes go wide as a pocket wrench comes tomahawking straight at his head.  He flinches, but – CLANG – Rommie’s forearm snaps up and knocks it off course, sending it spinning past them, out into the blackness of space.  

The wind dies.  The team steps through and stops.  The grating ahead is torn away wall to wall, a ragged gap in the deck a good ten to twelve feet across, open to the stars below.  Beyond it, intact floor runs to a sealed hatch.  Silence.

Then Daniel: “So.  A hop, skip, and a jump?

“More like a spring, jump, and a prayer,”counters McKay.

Rommie says McKay has it about right, prayers aside.  The gravity on this deck is running a fraction of normal, so a hard run-up carries further than it would groundside, and there’s little pull to drag them down before they clear the gap.  The leap isn’t the problem   The landing is.  The instant boots hit the grating on the far side, the mag locks fire and anchor them, before their own momentum can carry them into the bulkhead.

O’Neill calls the play: one of them makes the jump with a tether, anchors it on the other side, and the rest haul themselves over hand over hand.  And since he’s team leader, he volunteers to go first.

Daniel notes that he is, with all due respect to Jack, younger and appreciably more spry.  HE should be the one to go.

Rommie states the plain fact: she is the most capable of the three, and if she misses, vacuum won’t do to her what it would do to them.  She says that she should be the one to go.

McKay concedes they all make pretty compelling arguments.

So who leads the way across?

CHOOSE!

PREVIOUSLY ON…

You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved TV shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home.

For your first mission, you’ve decided to investigate a seemingly derelict freighter broadcasting an emergency beacon. An away team and puddle jumper have been dispatched to the ghost ship, anomalous energy pulses making beaming and communications a challenge. After parking and cloaking the puddle jumper in the freighter’s hangar, the team crosses the airless bay into the ship proper.  There, they make the decision to check out the waning energy signature of a containment field en route to the bridge.  But they immediately encounter a utility unit that advances on them menacingly.  Rommie connects to it and relays a shut down command that causes the robot to collapse.  Further along, they encounter a sealed door and Rommie informs them that the compartment beyond is exposed to space.  She suggests locking down their current section and then unsealing the door since it’s the most direct route to the bridge – and that ebbing containment field.


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19 responses

  1. kingdomelegant0b8cab197e Avatar
    kingdomelegant0b8cab197e

    The other 3 band together and toss McKay across. Joke! Let Daniel try, hate to say he’s the most expendable at this point, but there it is.

  2. Let Rommie do it.

  3. OK, I’ll play today.
    Rommie.

  4. Rommie is built for this jump and sudden stop of the mag boots.
    She can handle this easily.

    JamesPB

  5. Got to be Rommie then

  6. Rommey should be the one to go out. Very exciting!

  7. Colleen O'Shaughnessy Avatar
    Colleen O’Shaughnessy

    Rommie is the most capable both with jump and effects of the very stuck landing.

  8. Rommie seems especially suited (pardon the expression) for this.

  9. Rommie’s the best choice for this task too, but maybe we should just give this ghost ship, with as no known payoff for exploring it, a proper star burial with a torpedo or polite indifference and be on our way to other destinations.

    However, there are no compelling sci-fi television episodes in which the brave away team abandons the misson midway because it’s too difficult. Nothing heroic about that. Character development, but not the type you want. So scrubbing this mission would presumably go against developer intent.

    Rommie. Send Rommie. Tie a string to her foot or something maybe.

  10. Rommie. No question.

  11. Rommie for the win!

  12. O’Neill, Jackson, and McKay start arguing about who is the most qualified to make the jump. They all have a history with each other and old simmering rivalries start bubbling to the surface.

    Rommie rolls her eyes. “Who are these clowns?” she thinks to herself. She crouches down, then springs across the gap, executing a perfect superhero landing on the other side.

    1. Brilliant! That made me chuckle

  13. Unsealing a hatch into vacuum and watching widgets whip past while McKay’s eyes go wide is classic Amalgaverse chaos — the Ghost Ship sequence already feels like a bottle-episode trap. Rommie locking the compartment down before the depressurization is the kind of practical android beat that sells the danger. I run Colony Flow, a guide site for an ant colony puzzle game, and I love set pieces where one sealed door turns the whole route into a logistics puzzle.

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  15. I’m going to join what looks like the majority opinion so far – it’s best if Rommie goes first. She’s most capable of calculating the jump, and most capable of surviving it if something goes wrong. Whoever goes over will be carrying the tether so we shouldn’t be able to lose them easily; the biggest risks are injury or damage to the suit.

    Were Rommie not here, I’d have gone with O’Neill. Military trained, special ops experience, still young enough for action in this universe – he’d probably take this in his stride.

    Another commenter has said that Daniel is the most expendable team member we have, and I have to acknowledge that is absolutely technically true. He also has a strong track record of unsuccessfully dying. There’s probably something hidden around here that will resuscitate him – probably if he fell into that spatial anomaly he would re-emerge with god-like powers. But it’s Daniel Jackson. I’m not going to voluntarily risk killing Daniel Jackson, unless there is a universe-savingly good reason.

  16. Jack was irresponsible for suggesting he go. He’s the only one who can pilot the jumper. Rommie is the best choice, although I do like the thought of tossing McKay just to see him squirm.

    1. Very good point.

  17. I would be concerned about blowing the door of a compartment that could potentially contain something volatile. I vote take a stroll.

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