Careful stepper…
Traveling in comfort…
Porter pug…
Racing grandma…
Reading Japanese…
Secrets revealed…
Trouble yawning…
The Almagaverse adventure continues!
An away team made up of Colonel Jack O’Neill, Dr. Daniel Jackson, Dr. Rodney McKay, and android/AI Rommie has been dispatched to investigate a seemingly derelict freighter. After parking the puddle jumper, the team has made their way in through the interior airlock where they have elected to check out an ebbing power source en route to the bridge.
The team heads down the corridor, a narrow gut of pipes and shadows and venting steam. The deck is slick underfoot but still holds gravity, though it runs weak and uneven.
“You know what this reminds me of?”says McKay.
“The time you and your team explored that ancient space station built inside a hollowed-out moon?”guesses Daniel.
“I was going to say Tacoma,”says McKay. “You ever visit in the winter?
Suddenly, Rommie stops. The others follow suit. She tilts her head as if to listen. “What?”asks O’Neill.
A beat. And then you hear it too. A heavy hydraulic tread from a side hatch ahead. Each footfall reverberating through the deck plating and into your boots.
It steps through a doorway, a hulking utility unit. Armor-plated, hazard-striped, and streaked with grime, it swings round and its single amber eye settles on the team. Then, it advances, slow and ponderous. You step back, causing it to pause, only briefly, before it resumes its advance towards you.
What do you do?
A. Fall back. McKay is leading the way!
B. Have Rommie reach out and override the unit. And hope it listens.
C. Trust in Jack and Daniel – and their P-90s. Light ‘im up!
CHOOSE!
[END OF ACT ONE]
PREVIOUSLY ON…
You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved t.v. shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home.
For your first mission, you’ve decided to investigate a seemingly derelict freighter broadcasting an emergency beacon. An away team and puddle jumper has been dispatched to the ghost ship, anomalous energy pulses making beaming and communications a challenge.





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