[While investigating a seemingly derelict freighter, the away team made up of Colonel Jack O’Neill, Dr. Daniel Jackson, Android AI Rommie, and Dr. Rodney McKay encountered a potentially hostile utility unit.]
Rather than retreat or open fire, O’Neill throws a look to Rommie: “You got this?”.
“Leave it to me,”she replies. Rommie shuts her eyes and reaches out to the machine, feeling along its control channels for a way in. She works past one dead protocol after another, hunting the handshake that will give her control. Then, she’s inside. Her expression sharpens. The unit responds, shuddering, its amber eye dimming, servos winding down. The heavy frame stumbles forward one last uneven step before its knees buckle and it collapses to the deck in a heap.
The ship falls silent. A beat to take stock, then you pick your way past the downed bot and down the corridor to a sealed door.
A hazard indicator flashes back at you. Rommie confirms what it means: the section beyond has been breached, and is open to vacuum. It’s also the direct path to the bridge and the ebbing power source. Any way around costs time, and that containment field is fading.
“I can seal this compartment behind us, then open the door to the breached section,”offers Rommie. “Once that happens, the air in here rushes out, along with anything not secured. You’ll be fine in your EV suits.” Then, reading McKay’s reluctance, she reminds him: “It’s the most direct route forward.”
What do you do?
A. Seal up and cross into the breached section.
B. Leave it sealed and find another way around, however long that takes.
CHOOSE!
PREVIOUSLY ON…
You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved TV shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home.
For your first mission, you’ve decided to investigate a seemingly derelict freighter broadcasting an emergency beacon. An away team and puddle jumper have been dispatched to the ghost ship, anomalous energy pulses making beaming and communications a challenge.
After parking and cloaking the puddle jumper in the freighter’s hangar, the team crosses the airless bay into the ship proper. There, they make the decision to check out the waning energy signature of a containment field en route to the bridge. But they immediately encounter a utility unit that advances on them menacingly.




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