[An away team made up of Colonel Jack O’Neill, Dr. Daniel Jackson, the android/AI Rommie, and Dr. Rodney McKay have been dispatched to investigate a seemingly derelict freighter.  While on board, they are on their way to check out an ebbing containment field when they encounter a hull breach that, at first glance, seems impassable – until the idea of leaping over the chasm and securing a tether to the other side is floated.  The team debates who should take on the risk of crossing first.]

The team elects to let Rommie lead.

She clips one end of the tether to the near wall, then backs down the corridor, paying out the line behind her.  At the far end, she  stops, sets herself, and runs.  Boots pounding the plating, she hits the lip of the breach and launches herself.

For a moment, she’s airborne over the chasm, the sea of stars beneath her, arms wheeling.  Then the far grating comes up fast and – WHAM – she lands in a crouch, mag boots snapping tight to the deck.  She rises, tugs the line taut and anchors it to the far side, establishing a bridge of sorts.

One by one, the others follow, hand over hand along the tether.  O’Neill goes first.  Then McKay, hauling himself with his eyes fixed ahead and absolutely not on the bottomless dark beneath him.  Daniel brings up the rear.

Safe on the far side, they try the door.

Nothing.  A red ACCESS DENIED flashes back at them.

Rommie reaches into the lock, feeling for a way in, but the door refuses her.  McKay elbows his way in, confident that it is finally his turn to shine.  He works the manual panel, cross-wiring the override by hand.  Still nothing.  The door holds.

“We have to go back,”says McKay, throwing his hands up in frustration.

“Not necessarily,”says Daniel.  Everyone follows his gaze down to the breach.  “We could, uh…go for a stroll with a view?”

“You’re…not serious,”says McKay.

Rommie backs Daniel.  She reviewed the freighter’s layout before they boarded and there’s an airlock topside that should put them down outside the compartment housing the containment field.  Out through the breach, a short walk across the hull, and in through the airlock.  Simple.  But she adds one caveat: out on the exposed hull, those anomalous pulses hit hardest, and if one catches her mid-crossing, it could scramble her systems at the worst possible time.  In which case they would have to unlock her mag boots and carry her the rest of the way.  Fortunately for them, she would be  weightless.

McKay points out, again, they could simply turn around.  That’s the other option.

But O’Neill brings up a third.  They could always blow the door with C4.  Then, off the look McKay throws him: “Not a lot of C4.  Just enough to blow the door.”

“And exactly how much C4 would that require?”asks McKay.

“Just a smidge,”says  Jack.

“Just a SMIDGE of C4?”asks an incredulous McKay.

“Give or take,”concedes O’Neill.

So what do you do?

A. Take a stroll

B. Blow the door

C. Turn back and find another way around

CHOOSE!

PREVIOUSLY ON…

You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved TV shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home.

For your first mission, you’ve decided to investigate a seemingly derelict freighter broadcasting an emergency beacon. An away team and puddle jumper have been dispatched to the ghost ship, anomalous energy pulses making beaming and communications a challenge. After parking and cloaking the puddle jumper in the freighter’s hangar, the team crosses the airless bay into the ship proper.  There, they make the decision to check out the waning energy signature of a containment field en route to the bridge.  But they immediately encounter a utility unit that advances on them menacingly.  Rommie connects to it and relays a shut down command that causes the robot to collapse.  Further along, they encounter a sealed door and Rommie informs them that the compartment beyond is exposed to space.  She suggests locking down their current section and then unsealing the door since it’s the most direct route to the bridge – and that ebbing containment field.  They do so.  The door slide open to reveal an immense hull breach complicating their progress.  A plan is formulated.  One of them will jump the chasm with a tether they will secure to the other side which will allow the rest of the team to cross over.

***

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L. Sprague de Camp

A giant of the field celebrated for his social satire, alternate histories, and time-travel stories.

Lest Darkness Fall (1939/1941): Archaeologist Martin Padway is transported to sixth-century Italy, where he uses modern engineering, double-entry bookkeeping, and the printing press in his bid to avert the coming Dark Ages.

A Gun for Dinosaur (1956): Over drinks, a time-safari guide explains exactly why he won’t take an underweight client back to the Cretaceous to hunt a ceratopsian.

The Wheels of If (1940): A New York district attorney finds himself shifting between alternate versions of North America, each shaped by different historical outcomes.

Aristotle and the Gun (1958): A modern physicist tries to accelerate scientific progress by influencing Aristotle – with ironic consequences.

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Fritz Leiber

SFWA Grand Master

The Big Time (1958): This Hugo Award-winning novel plays out like a stage play, set entirely inside a lounge beyond space and time where soldiers from every era take a breather from a cosmic war.

The Wanderer (1964): Global chaos ensues when a rogue planet suddenly appears beside Earth in this Hugo-winning disaster novel.

“A Pail of Air” (1951): This unforgettable post-apocalyptic short story follows a family’s struggle to survive after the Earth is pulled out of its orbit around the Sun.

Gather, Darkness! (1943): This sharp satire of religion and authority explores a world where an advanced theocracy rules through science disguised as divine power, while rebels fight back using science masquerading as witchcraft.

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George Turner

Who published his first SF novel at the age of 61.

The Sea and Summer (1987): Titled Drowning Towers in the U.S., this Arthur C. Clarke Award-winner is set in a near future where climate change and economic collapse have divided society between the privileged Sweet elite and the impoverished Swill underclass.

Brain Child (1991): A genetic experiment produces humans with enhanced intelligence in this thriller exploring the ethics of genetic and social engineering.

Beloved Son (1978): An interstellar crew returns to a transformed, post-apocalyptic Earth, where the rebuilt society regards them as dangerous throwbacks to the violence that nearly wiped out humanity. Turner’s first SF novel, it is also the opening book of his loosely connected Ethical Culture sequence.

The Destiny Makers (1993): Set in a bleak, overpopulated Australia, this political thriller follows a police detective who uncovers a high-level government conspiracy involving forbidden medical technology and state-controlled population management.


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13 responses

  1. B. O’NEIL says, if taking a Stroll was a good idea, then why wasn’t it brought up the last time?
    Blow the door and let’s get on with the mission 😎

    JamesPB

  2. Let Jack use a smidge!

  3. There are few problems in the Stargate universe that cannot be overcome with an appropriate amount of C4. It’s the North American equivalent of a sonic screwdriver. Blow the door.

  4. Yay! Jack has brought some C4 along!

    No, Rodney, we are not going back. Ticking clock, remember?

    The way it is in my memory, C4 was standard operating procedure for opening sticky doors in the Stargate universe. Especially ones immune to a science-y approach. I reckon O’Neill probably even uses it on particularly stubborn jars.

    …what do you mean, we are in a vacuum and we have nowhere to avoid the blast and we would probably let a lot of air out? La-la-la I can’t hear you…

    The trouble is, the spacewalk way around doesn’t sound all that much safer to me. We would probably lose Rommie, and then we would probably need Rommie to open the airlock and would have to blow up that door instead.

    O’Neill has lots of experience with C4. I’m sure he will have planned how to do it without anyone getting hurt. MAKE IT GO BANG!

  5. Cristina Graziella Avatar
    Cristina Graziella

    Jack: bkiw the door!

  6. Jack knows his C4, let’s blow that sucker.

  7. Blow the door! (Then again, C4 is my answer for everything.)

  8. Side question: are there even pressure waves from an explosion in a vacuum? Obviously it would affect whatever it was directly attached to, but would it even affect anything nearby? Joe, we need
    a Tech advisor over here!

  9. My consulting expert – ORAC – tells me that you’re right that C4 works well on Earth largely due to the blast wave which would not happen in the near vacuum of space.

    Instead of a concussive blast, the heat and proximity of the C4 would damage the door but with diminished strength and high risk of damage to our away team’s environmental suits.

    ORAC recommends using a domed metal plate over the C4 charge stuck to the door to ensure the blast is directed at the door as well as to protect the away team and their vital space suits from shrapnel if they plan on being nearby when it blows.

  10. Blow the door.

  11. Colleen O'Shaughnessy Avatar
    Colleen O’Shaughnessy

    Unless Jack can properly shield and direct the C4 blast, which is possible given his years of experience (he would know the results of C4 use in different environments), spacewalk it is.

  12. So this is the hull breach they would have entered through if they had gone with Garak’s plan for accessing the ship? I see what you did there. Multiple options lead to the same place. Neat writing trick. But if there is an airlock further along why wouldn’t that have been the point of entry for his plan instead of the hull breach that would obviously have been sealed off from the rest of the ship? And now leaving the jumper in the hanger bay seems rather pointless. They should have just parked it on the outside of the ship (magnetically or something) next to the airlock.

    So to avoid all that making these choices pointless I say stay the course and blow the door. Of course I would have probably said blow the door either way.

    1. Joseph Mallozzi Avatar

      The options lead to the same place insofar as the breach is halfway between the hangar bay and their ultimately destination, the bridge. This Garak pointed out when he pitched his plan. And he chose the breach as a way to take anyone on board who might be anticipating their arrival off guard. An airlock would have been less surprising and equally inconvenient.

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