And then there was one.
Another potential partner dropped out of the running today in our mad dash to save Dark Matter. In the end it came down to money. As much as both sides wanted to make it work, it was clear the gap separating us was too wide. A valiant effort but to no avail.
And so, we switch focus to our final suitor – a delightful wildcard with a creative proposition. Unfortunately, said proposition comes with its own set of complications, chiefest of which is a timeline that may stretch far past our drop dead date. And yet, if the pieces come together and all the parties sign off (and that’s a pretty big
I mean, look the size of it!), then we’d be looking at mini-series that would run, depending on budget, between 4-8 episodes – offering Dark Matter fans some form of closure.
In the meantime, time has officially run out on our second stage. I heard the strike team is in place and ready to move. I’m hoping we can move the Marauder to the breezeway in our remaining stage and buy our shuttle some more time while the Ishida cruiser, labs, and the Ferrous Corp shipyard come down.
It’s crazy to think that, not that long ago, we were actually thinking of expanding our stage space to make room for an alien ship interior, Galactic Authority facility, and underground bunker. What a difference a month – and an altogether baffling network decision – make.
Regardless of how things go down between now and week’s end, the Dark Matter Council is planning on another enormous fan tweet storm this Friday night. And, as a little thank you to you all for your continued support, I’m going to talk to Playback Operator Greg Whiteside about showcasing some of the amazing graphics our playback team has created over the show’s three seasons.
Whelp, still not dead yet! But we’re in an 11th hour life or death scramble. This gif, by Robert Ek, about sums it up –