Picking up where I left off yesterday with Question #2 of my 5 part SGU Fan Survey: What aspect of the show would you like to see exploited more?
Well, far and away the most popular answer was “Destiny”. Fans want us to explore the ship, not simply in terms of its physical space, but its backstory and place in the established Stargate mythology. When was it built? What is its purpose? And what the hell is inside all those crates?
First things first. We’ll continue exploring sections of the ship and making discoveries throughout this first season and well into season two, like the ancient chair room we’ve already come across or “that” kick-ass find that lies ahead. Big things on the horizon. Oh, and those crates? Yeah, turns out one of them contains a delightful little surprise which you’ll become privy to when the show returns in April. It’s a big ship, however, so searching the place may take some time. Of course, that’s if you go about it in an organized and efficient manner rather than ending up lost in a distant section like…but I’ve said too much.
Part of the shipboard discovery will also focus on Destiny’s capabilities, specifically its weapons and defensive systems. These will finally be put to the test against a real opponent almost immediately upon our return (Space, episode 11), while we’ll finally get to see the shuttle in action as well with flyboys Scott and Greer at the helm (Space, episode 11, again).
All well and good, but many fans want to know exactly what is up with Destiny, the reasons for its construction, and what the Ancients hoped to achieve by sending it off into the vast unknown. Well, believe it or not, we’ve got answers to those questions as well. BUT you have may have to wait a while to get them all. We’ll be providing the clues piecemeal over the course of the series run, hints and tidbits of information that will eventually form the big picture reveal we’re working toward. And, yeah, we DO know where we’re going with this.
Yes, you want them on the ship, exploring and discovering, but you also want them off the damn ship, exploring and discovering. As several of you pointed out, the show is called “Stargate: Universe” so you want to see us make use of the gate. Well, some interesting gate use upcoming in the back half of season one and into season two which goes hand in hand with another fan request: “More aliens!” and “More alien worlds!” Done and done, in the case of the former sooner, and the in the case of the latter just a tad later. Space, Faith, Lost, and Sabotage come to mind. And for those of you calling for “Action! Action! Action!”, the back half of season one is bookended by spectacular space battles and some major shipboard pyrotechnics. Between them: a world too good to be true, a shipboard putsch, twists, turns, sacrifice, loss, and revelations – major and minor – about our various players (Who knew Volker was claustrophobic?).
Finally, a few of you expressed a desire to see us pay off some of the story elements introduced in the series opener. Who attacked Icarus Base? Why? And how the hell did they find out about Earth’s top secret project? We’ll get all the answers in a three-part season ender that offers conspiracy, cameos, cosmic influence, intrigue, suspense, running and gunning, bullets and betrayal, and at least two downright horrible ways to go.
Okay, all this to say we seem to be headed in the right direction – or, more precisely, headed in a direction many fans want to see us go.
Sure. So far so good. But, in our next entry, we move on to your dislikes: “What aspect of the show would prefer to see minimized?”. Tomorrow, I tackle sex, shooting style, despair and discontent, pacing, Earth-based stories, and those f**king stones.