Yes, it’s official! Dark Matter will be at San Diego Comic Con!
Our panel is scheduled for the night of Thursday, July 9th from 7:15 pm – 8:15 pm in Room 6BCF!
Those in attendance will include cast members Melissa O’Neil (TWO), Jodelle Ferland (FIVE), Roger Cross (SIX), and Anthony Lemke (THREE), Executive Producers Jay Firestone and Vanessa Piazza, and yours truly (provided they can tear me away from the dealer alley).
So, who’s coming?
Continuing our discussion of Dark Matter’s second episode…
1) She’s gone!
The boys bid the miners a fond farewell, then hightail it back to marauder where they discover…The Raza is no longer in orbit. TWO abandoned them! In the script, this revelation was the act out and, after the commercial break, we would come back to a second marauder scene in which the guys debate their very bad situation. One by one, they leave until on THREE remains. It takes him a few seconds to realize the futility of his position and he heads off to catch up with them.
The episode was 4 minutes long, we needed to lose something and, in the end, this extra scene struck us, ultimately, superfluous. No doubt it will show up as a deleted scene somewhere down the line.
2) Could you be more specific?
The miners are hopelessly outmatched, outgunned, outnumbered – and have no idea what Ferrous Corp. has planned. FOUR takes it upon himself to find out by “questioning” the prisoner. This was Alex Mallari Jr.’s audition scene and it was his cool, calculated and controlled performance that won hi the role. He and actor Kerr Hewitt (who plays the part of Sgt. Voss) are terrific in this scene.
It was smooth sailing – once we eventually got started, but there was a delay shooting this scene (first one up on the day) because it was decided the set’s windows were wrong. More to the point, they weren’t a visually match for all of the warehouse interiors we’d already shot. These were the windows when I first visited the set…
Pictured above where the windows we shot. Same windows, but rotated. Well, not just the window but the entire back wall of the set…which took 90 minutes to fix.
Ah, the attention to detail!
3) We’ll never be able to hold this position.
Thanks to FOUR’s no fuss no muss interrogation technique, we discover that Ferrous Corp. plans to target their antiquated reactor; trigger a blast that will level the entire facility. In other words, make it look like an accident.
The reactor was actually part of a water filtration plant that offered us a bunch of great looks. Prior to even setting foot in the place, however, we were given a run-through of the various procedures to follow in the event of an emergency covering everything from ammonia leaks to marauding dingos. The scariest for me, however, were the big honking red buttons that studded the walls of the entire facility. We were informed that pushing these buttons would shut down the show plant – and result in the production having to pack up and leave. So it was imperative we NOT press these big red attractive-looking buttons!
To dissuade cast or crew members from pushing the buttons, or accidentally leaning up against them, Production Designer Ian Brock caged them in these imposing-looking (but ultimately easy pull-away) structures.
4) I bet you regret not teaching me how to fly that shuttle now! Do I ever!
As the guys prep the miners for their last stand, SIX comes to the logical conclusion that they are doomed – BUT there may be a way to win the day by making the battle too costly for Ferrous Corp. to pursue. He suggests going up in their shuttle and taking out the corporate destroyer. On the surface, it seems like a foolhardy act and yet, upon closer scrutiny, one realizes that SIX has carefully thought things through. He can die on the surface with all of them in a losing cause OR he can die up in orbit, possibly saving everyone else’s lives in the process. Again, SIX demonstrates a cool reasoning and selflessness that certainly suggests leadership material…
The scene ends with ONE watching SIX walk off O.S. BUT the actual scene doesn’t end there. There is a long shot in the director’s cut in which SIX climbs up this seemingly endless stairwell. Actor Roger Cross must have done it a half dozen times on the day, no doubt working up a great leg burn and good sweat in that big leather coat. Unfortunately, the episode was running long so we had to cut it. Another deleted scene to look forward to when the time comes: SIX’s endless stair climb!
5) I’m the only one who can save you now.
Alas, SIX gets as far as the Marauder before he is surprised by a miner in the company of the now freed Sgt. Voss. The turncoat is played by Canadian t.v. legend Pat Mastroianni who started off in the biz starring as Jerry Jeremiah (or, as my writing partner likes to say, “The original Joey Jeremiah” although I’m not sure why because there was only one). Pat is in great company in an episode full of great local talent which includes the likes of Amanda Brugel, Rob Stewart, Chloe Rose, David Richmond-Peck, Sean Arbuckle, Kerr Hewitt, Alex Courey…and a familiar face from my Stargate days who I’ll be discussing in my next blog entry!
In the meantime, here are some Dark Matter news items to tide you over…
TheTVJunkies preview episode #103:
“Zoie Palmer fans rejoice! The Android plays a major part in Episode 3 after a technical error with the ship sets the Raza off-course. But it’s not just her tech abilities that come in handy–One convinces the Android to help out the crew in a pretty ingenious way after the crew start to become suspicious of one another. Really, what can’t she do?”
“These two shows, Killjoys and Dark Matter, air on Friday nights after Defiance, and in my opinion, they are definitely worth checking out.”
Melissa O’Neil chats with the gang at The Mind Reels and talks about how I kept the cast guessing until the very last shot of the series: