Hey, you know who’s a big fan of our show? Mark Savela, our Visual Effects Supervisor. I know, I know. I imagine most everyone who worked on the franchise not only enjoyed what they did, but liked the series they contributed to as well. But there’s a difference between liking a show and being a fan of the show. There’s a certain passion, dare I say love, that accompanies the latter. And that’s what I sense from Mark whenever he comes in to discuss concept work, temps, finished visual effects, or how freakin’ awesome the show looked in HD when it aired the other night. He’s a guy who loves what he does because he loves Stargate, and this always comes through in his ever-positive attitude and the high quality of his work.

Anyway, Mark swung by my office yesterday morning to show me, among other things, an early version of the creature cam/pov for my episode, The Hunt.
Or check it out here: http://youtu.be/wEV-_oV5YwE
Mark was suggesting desaturating it a little to give it a more alien feel, but I kind of like the sharpness of the colors and the rainbowing effect on the edges of the tunnel vision.
What do you guys think?
Mark will definitely be one of those people I’ll really miss. Hopefully, we’ll get another show off the ground and be able to pick up and continue our working relationship for some time to come. Of course, that’s if and when Stargate comes to an end. Speaking of which…
I was in the office yesterday to watch the Day 1 Mix of The Hunt. Great stuff! Anyway, while there, I talked to Brad. Needless to say, he’s been working hard to ensure we all get the opportunity to work with Mark in 2011. Nothing definite as of yet to report but a minor hurdle was cleared. Quite a few hurdles still lie ahead and there’s always the chance it might all be for naught – but right now, things are looking positive.
We spent a couple of hours in the late afternoon discussing the potential game plan if all goes well – and, if all DOES go well, I can assure you that it’ll be very, VERY exciting for all.
More news as it becomes available.
Hopefully sooner than later!




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