Over Robespierre’s protests, Jack orders everyone to fall back to the bay.  You’re abandoning ship.

Once there, you’re about to board the puddle jumper, when you hear something from out in the corridor.  You throw a look to the open airlock.

The ship’s battered utility robot peeks in, ducks out, then quickly clanks into the bay and stands there, making his presence known.

“Hey, Dunsel!”says Milo, lighting up for the first time.  “Want to come with us?”

“Out of the question,”snaps Robespierre.  “That rust bucket must weigh upwards of 60 kilograms!  An unacceptable risk.”

“There is no need to mass shame,”says Data, coming to the little droid’s defense.  Then, he swings a look to Jack.

What’s the call?

A) Leave him behind.  Factor the cold equations: the extra weight makes the flight back all that much more difficult and dangerous.

B) All aboard!  Give the little guy a lift and save him from going down with the ship

Choose!

Previously On Amalgaverse…

You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved t.v. shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home. On its first mission, the crew answered a distress call from a dead ship and found it was far from empty.  Aboard, the away team awoke an android named Maia, discovered a “survivor” named Rhea who turned out to be something else entirely, and fought their way off as scavengers closed in.  They came home to the Enterprise with two things: a new crewmember in Maia, and a fragment of the signature an entity left behind when it crossed into this reality.  Colonel Carter believes it’s one piece of a much larger puzzle, and that the rest of it is still out there waiting.

For your second mission, you have elected to follow a Starfleet directive, traveling to pick up and transport Harven Zax, a dangerous intelligence broker, to a rendezvous point at the edge of the Expanse.  Upon arrival,

you discover his cruiser inoperable, drifting towards a black hole, the ship’s automated defense systems preventing Scotty from using the Enterprise’s transporter to simply beam them aboard.

O’Neill and Data take the jumper to the cruiser where they encounter four stranded passengers: the annoyingly flamboyant Harven Zax, his silent bodyguard Lucinda Shockley, his mild-mannered protege Milo, and a Starfleet official named Robespierre who demands you save the ship rather than fly everyone back on the puddle jumper.

***

Get caught up on our series, crew, and past missions at the AMALGAVERSE site.


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3 responses

  1. Jane Woollestone Avatar

    Aaah I’m a softy so you can’t leave him behind, B

  2. I am reminded of the Blakes 7 episode “Orbit” in which Avon and Vila are throwing everything not nailed down out of a shuttle to make orbit despite insufficient fuel.

    Option A: We’re not running a halfway house for droids. In fact, leave Milo behind for suggesting it. What’s more, that six foot four bodyguard weighs a lot. Leave her too. Now would be a good time to suggest caloric limits for Harven Zax.

  3. A. Mass shaming doesn’t sound like Data.

    Harven zax was the mission, not maintenance droids.

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