Jack eases off the throttle and noses the jumper into the debris field, following Data’s plotted course one fragment at a time.  It’s careful, painstaking flying, and by the time they clear the field without a scratch, the cruiser has drifted noticeably closer to the event horizon.

You board the cruiser and find four passengers waiting.

Labeled Harven Dax

The first is your charge, the heavy-set Harven Zax, adorned in the finest Naxulari silks, who greets you with a boisterous: “Hail and well met, sirs!  I had begun composing my eulogy, and I assure you, it would have been magnificent.”  Then gesturing grandly to the airlock: “Let us board your ramshackle rattletrap and away!”

Lucinda Shockley labeled

The second is Harven’s hard-eyed bodyguard, Lucinda Shockley, six foot four and well-armed.  She says nothing, merely watches.

Labeled Milo 2

Third is Harven’s protégé, Milo, a meek but warm young man who keeps to the edges.

Labeled Oswin Robespierre

Fourth is the Federation official Oswin Robespierre, clutching a sealed diplomatic pouch, who makes it clear he’s furious it took the Enterprise this long to arrive and demands you save the ship.

What do you do?

A) Buy time.  Have the Enterprise tractor the cruiser to slow its fall while Data works at dropping the shroud, then beam the passengers to safety and fly the jumper back.  But the clock is ticking, and the tractor beam drags the Enterprise closer to the black hole.

B) Pack the jumper. Load everyone aboard and fly back to the Enterprise.  It’s quick, but a fully loaded jumper fighting the black hole’s gravitational pull is no sure thing.

CHOOSE!

Screenshot 2026-10-22 at 8.08.44 PM

Check out this incredible fan-made Amalgaverse site that allows you to quickly catch up with every mission: AMALGAVERSE

Previously On Amalgaverse…

You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved t.v. shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home. On its first mission, the crew answered a distress call from a dead ship and found it was far from empty.  Aboard, the away team awoke an android named Maia, discovered a “survivor” named Rhea who turned out to be something else entirely, and fought their way off as scavengers closed in.  They came home to the Enterprise with two things: a new crewmember in Maia, and a fragment of the signature an entity left behind when it crossed into this reality.  Colonel Carter believes it’s one piece of a much larger puzzle, and that the rest of it is still out there waiting.

For your second mission, you have elected to follow a Starfleet directive, traveling to pick up and transport Harven Zax, a dangerous intelligence broker, to a rendezvous point at the edge of the Expanse.  Upon arrival, you discover his cruiser inoperable, drifting towards a black hole, the ship’s automated defense systems preventing Scotty from using the Enterprise’s transporter to simply beam them aboard.

O’Neill and Data are dispatched on the jumper.


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