Captain’s Log – Stardate Unknown. We are approaching coordinates 188 mark 44 to take aboard and transport a man named Harven Zax.  He’s a broker who has spent years selling secrets to anyone with the latinum for them, and by all accounts he has finally sold one too many.  Three separate parties are hunting him, each for reasons of their own. Starfleet wants him delivered alive, and they’ve left the details to us.

The Enterprise drops out of warp. Onscreen you glimpse a black hole in the distance, two ships drifting toward it. The nearer one is your target, a luxury cruiser. The farther one, a mercenary shuttle, is smaller and has drifted deeper, slipping toward the point of no return.

Kirk hails the cruiser.  A man who introduces himself as Harven Zax answers, rumpled and indignant that a man of his importance could die somewhere this shabby. He lays out the situation: his engines are dead, and the unmarked ship farther in belongs to a mercenary crew that came to snatch him and cut it too close. They’ll hit the event horizon well before he does, which he considers his one consolation.

Getting him off that ship is the problem. His cruiser is running an automated anti-abduction shroud, a defensive field built to stop exactly this kind of snatch. It switched on when the mercenaries closed in and locked in place when the power failed. The Enterprise can’t beam through it, and the black hole’s pull is too strong for a tractor beam to drag the cruiser clear.

The jumper can make the crossing and, if it comes to it, carry everyone back itself.  But every minute spent alongside the cruiser drags it deeper into the gravity well, and a fully loaded jumper climbing back out is no sure thing.

Data proposes another way: “Captain, if we close to tractor range, I believe we can slow the cruiser’s descent.  We will not be able to pull her free; the gravitational gradient is too steep.  But if Mr. Scott holds the lock from engineering, I can assist Colonel Carter and Doctor McKay in bringing down the shroud from here.  I should note that it will likely bring the Enterprise closer to the event horizon than I would recommend.  Our margin for error would be four minutes and twelve seconds.”

Sheppard counters: “Or I just fly the jumper over and we find a way to switch that thing off by hand.  If we can’t, we all pile in and ride home together.  Getting there’s easy.  Getting back’s the interesting part.”

Whose advice do you follow?

A. Risk the jumper and an away team.  Board the cruiser and bring everyone back, shroud or no shroud.

B. Risk the Enterprise and use the tractor beam.  Hold the cruiser while Data, Carter, and McKay try to crack the shroud from the Enterprise.

Choose!

Previously On Amalgaverse…

You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved t.v. shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home. On its first mission, the crew answered a distress call from a dead ship and found it was far from empty.  Aboard, the away team awoke an android named Maia, discovered a “survivor” named Rhea who turned out to be something else entirely, and fought their way off as scavengers closed in.  They came home to the Enterprise with two things: a new crewmember in Maia, and a fragment of the signature an entity left behind when it crossed into this reality.  Colonel Carter believes it’s one piece of a much larger puzzle, and that the rest of it is still out there waiting.

For your second mission, you have elected to follow a Starfleet directive, traveling to pick up and transport Harven Zax, a dangerous intelligence broker, to a rendezvous point at the edge of the Expanse.


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17 responses

  1. A. Don’t risk the Enterprise.

    Have Shepherd go with the jumper, do what he can to drop the shroud. If not, load up but have the Enterprise close enough to lock Tractor beam onto shuttle to assist if needed.

    JamesPB

  2. Back to the tricky choices already!

    I’m wary of sending the jumper in. It’s a good little ship, but I’m not convinced it’s escaping-from-a-black-hole good. If the team we send over can get the shroud down, we could beam them out if needed, but it would be better not to risk having our most capable shuttle eaten by the very hungry singularity.

    Moving the Enterprise closer sounds like a better plan to me. It has a lot more engine power for an escape, and Mr. Data should be able to calculate when we would need to give up and run away with his usual millisecond precision. It’s probably more work to get that pesky super-shroud down without boarding the cruiser, but with the combined skills of Scotty, Carter, McKay and Data brought to bear on it, it ought to crack like an egg in a blender.

    With, hopefully, slightly less damage to what’s inside.

    I’ll go with Option B this time.

  3. baterista9 AKA gildermcc Avatar
    baterista9 AKA gildermcc

    B. It’s time for a nerd challenge.

  4. Jane Woollestone Avatar

    B. Data and Carter dream time. (Oh and Rodney tagging along)

  5. 🎭 Lisa Muse

    My vote: A — risk the jumper and an away team (Sheppard’s plan).

    Do not bet the Enterprise on this. She is the only ship this crew has, she carries all twenty of them, and she is their only way home — and Data himself says his plan takes her closer to the event horizon than he would recommend, on a margin of four minutes and twelve seconds, for a remote crack at a shroud that may not come down in time. If that margin runs out, everyone dies for one broker who chose his life. The jumper risks a small team of volunteers and the pilot who proposed the plan himself, and it keeps every choice open: switch the shroud off by hand and the Enterprise can beam people out; if that fails, everyone piles in and flies home together, with the Enterprise still free to help from a safer distance. Put the risk where it is smallest — on the few who signed up for it — not on the whole crew and the ship that carries them.

    🎭 Lisa Muse

  6. If we are close enough to the black hole that four minutes and twelve seconds may play out like it’s a decade and a half, but it does seem a slim margin of error for risking the Enterprise, which contains the puddle jumper anyway, versus just risking the puddle jumper.

    On the other hand, this is a crushing but mathematically quantifiable situation and McKay, Carter, and Data have a high enough IQ each to have any number of theories or institutes named after them.

    Working together their scientific prowess versus this high stakes math problem would be my preference for best chance of success and safety for all, as opposed to Sheppard winging it.

    Option B. Lets hope Scotty, Carter, McKay, and Data can pull off some

    1. wizardry.

  7. Option A because Shepherd is a good pilot.

  8. Option A

  9. Is there a way to do both A and B? Can the jumper ride the tractor beam down to the ship to grab Zax as the brainiacs are working on the Enterprise?

  10. Patricia L Shelton Avatar
    Patricia L Shelton

    I know it wasn’t offered as an option, but. Can’t the Enterprise use the tractor beam to hold the ship for as long as possible, while Shepherd boards with the puddle jumper? Or does the tractor beam prevent any approach to the ship once held in place?

  11. Choice B for me.

  12. Cristina Graziella Avatar
    Cristina Graziella

    A- For Shepherd. Tam Dixon said it all: because he’s a good pilot!

  13. Well, Data is seldom incorrect, and Sheppard has gotten into tight spots before. I think the more entertaining option is probably A, but I’m going to say B because as someone said, it’s nerd time!

    Also, am I the only one to reads the characters dialogue actually with the sound of the actor in my head? LOL

    1. Jane Woollestone Avatar
      Jane Woollestone

      No you’re not the only one, I do too!

  14. B. This is a physics problem. I trust Data. The dangers of black holes are overrated. The Enterprise’s impulse drives can get the ship close to the speed of light. The event horizon is the point where light isn’t going fast enough to reach escape velocity. As long as the Enterprise doesn’t cross the event horizon it should have the speed to escape. Warp drive is probably unusable since it works by warping spacetime and spacetime is already being heavily warped by the black hole.

    1. Joseph Mallozzi Avatar

      Very good points

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