Captain’s Log – Stardate Unknown

Our first mission in this universe put a crew drawn from different realities to the test, and they acquitted themselves well, frankly better than I had any right to expect of people who were strangers to one another weeks ago.  And we came away with more than we bargained for – a clue left by the entity we encountered on that derelict freighter, the signature of its own crossing into this reality.  It is one small piece of a much larger pattern that may one day show us the way home. We intend to find the rest.

The hum of the warp core fades as the Enterprise-D drops out of warp, and Ops brings up the three contacts still outstanding from your arrival in this sector:

CONTACT ONE – A scrambled tight-beam transmission intercepted by the communications array, passing through this sector on an encrypted Ferengi commercial channel. Ops has partially decoded the manifest: a shadow auction for Artifact Omicron-8, provenance heavily redacted. Its appended energy signature matches no commercial technology on record. It reads, partially and imperfectly, like an illicit subspace weapon outlawed under the Khitomer Accords. (The Heist)

CONTACT TWO – Starfleet priority channel, addressed directly to Captain Kirk. Locate and extract Harven Zax, a dangerous intelligence broker, currently aboard a disabled Vespian cruiser at coordinates 188 mark 44, and deliver him to a rendezvous point at the edge of the Expanse within sixty hours. He is wanted, arguably, dead or alive, by three different groups: the Romulans, the Orion Syndicate, and a Klingon Great House. (The Delivery)

CONTACT THREE – A lateral sensor sweep reports a complete absence of subspace comm traffic from Kirin Outpost Gamma-3, a Federation research installation on the Expanse’s rim. Gamma-3 has a crew of twenty-three and files automated status reports every four hours. The last confirmed report is seventy-five hours old. The station’s emergency beacon is not active. There is no debris field. Simply… silence. (The Fracture)

The bridge is dead quiet.

Three crises. One ship. No backup.

You must decide where we set course next.

What say you?

Choose!

And cue our Opening Theme…

Previously On Amalgaverse…

You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved t.v. shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home.

Crew Manifest

On their first mission, the crew answered a distress call from a dead ship and found it was far from empty.  Aboard, the away team awoke an android named Maia, discovered a “survivor” named Rhea who turned out to be something else entirely, and fought their way off as scavengers closed in.  They came home to the Enterprise with two things: a new crewmember in Maia, and a fragment of the signature an entity left behind when it crossed into this reality.  Colonel Carter believes it’s one piece of a much larger puzzle, and that the rest of it is still out there waiting.


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