Thoughts?  I have a few.

This adventure turned out to be a lot more fun, and a lot more work, than I’d originally envisioned.

I figured I’d done all the heavy lifting in prep, writing ten missions, loosely structuring them like the sci-fi shows of old: five solid acts of action, adventure, humor, twists, and turns.  Two to three days on each and I assumed the actual adventure would be comparatively easy to navigate, maybe requiring some minimal massaging here and there.

How wrong I was.

As the mission unfolded, the writing of each installment would take me about an hour a day, depending on how the previous vote had fallen.  The accompanying visuals, on the other hand, would take anywhere from one to three hours, again depending on what I elected to visualize, and, every so often, I ended up biting off more than I could chew.

Up front, I am not one of those creatives who avoid A.I.  I think that, realistically, it’s something that will grow to become a part of our every day lives, so harnessing it now, especially as a creator, is the way to go.  That said, I limited my A.I. visualizations to mostly original elements, drawing the line at animating actual actors.

As for the adventure itself, early on someone mentioned the fact that all paths would ultimately lead to the same story destination.  This was incorrect, outside of the fact that the away team’s ultimate destination was the bridge where they could establish control, seal, and repressurize sections.  The door in – beaming, EVA, or jumper-to-the-bay – would ultimately present its own challenges in the retreat back to the Enterprise.

The first big decision point in the mission was the choice between investigating the life sign or investigating the depleting containment chamber.  You chose the latter, which introduced Maia the android and directed the narrative one way.  Had you chosen the life sign, the away team would have encountered Rhea, the “surviving crew member”, and the story would have unfolded very differently.  Hell, it was more than likely that Rhea would have convinced you not to awaken Maia who would have been  non-factor in that version.

Similarly, another big decision point was choosing what to do with the wounded Rhea.  Had she been beamed aboard the Enterprise, then the adventure’s fifth act would have unfolded in a very different manner as well.

A smaller but no less crucial decision point was the sealed compartment beyond the hull breech.  Originally, there were two choices: take a walk on the ship’s hull or find another way around.  The C4 was a last-minute addition I figured the majority wouldn’t choose, but this was one of maybe a half dozen times my prediction proved inaccurate.  Had you chosen to EVA around the impasse, Daniel would have had to contend with a micrometeoroid that would have compromised his suit and almost killed him,  if not for Jack’s timely intervention.  This would have presented a challenge in accessing the jumper, in a scenario where you were unable to seal and repressurize the bay.

A couple of pleasant surprises.  The spider drones were envisioned as nothing more than background, but given the way the action unfolded with Maia, they presented a wonderful payoff at the top of our fifth act, saving Jack and Daniel from the scavengers and confirming Maia’s loyalty in a cool twist.  It’s always incredibly satisfying when an unexpected narrative element clicks into place that late in the game.

The other surprise was Maia.  As I said, there was a version of this adventure where she remained in her containment field.  But in this version, she grew into her character and allowed for a very different ending.  Originally, she was supposed to go down with the ship in a bittersweet close but, as the away team retreated to the bay, an opportunity presented itself in good old Rodney using her own base programming and logic against her.  Echoes of Kirk’s confrontation with Nomad in The Changeling.

Overall, a creatively fulfilling experiment.  The high point was, of course, writing dialogue for all of these wonderful characters.  It’s been far too long.

So, what were your thoughts on this first mission?  Let me know in the comments.

Our next mission beings Monday, October 19th at 12:01 p.m.!

#Amalgaverse


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20 responses

  1. I think this episode turned out perfect. Fun, adventurous and overall a great story which fell into each universes wheelhouse.

    I’m very much looking forward to the next adventure. This kind of storytelling would be a great way for furure interactive TV to be produced. Keep up the great work.

    JamesPB

    1. Joseph Mallozzi Avatar

      I was thinking this too.

  2. Loved it. And interesting to read what could have been the alternate versions. And like Jack, I’ll ALWAYS go with C4 if it’s an option!

    Question: did you recently change something in the commenting setup or did that just happen as a WordPress change? Either way it fixed my problems with loading and commenting on MacOS!

    1. Joseph Mallozzi Avatar

      No, this was likely a WordPress change.

      1. The commenting is much better now! It actually remembers who I am rather than having to enter my details every time. It shows the content of my submitted message while it’s waiting for moderation. And feels much more integrated with the site.

  3. I enjoyed it. Not going to leave you notes, but I look forward to seeing more.

  4. Well, that was fun! You certainly make writing—and plotting—look easy. It’s good to learn that you enjoyed it even if it was more work than you thought it would be. I look forward to the next one.

  5. baterista9 AKA gildermcc Avatar
    baterista9 AKA gildermcc

    My two cents: Static graphics were enough for me. I clicked on maybe one of the videos.

    As for the story, I trust my favorite writer /ptoducer. 😁

  6. baterista9 AKA gildermcc Avatar
    baterista9 AKA gildermcc

    *ahem* producer

    Proofreading failure.

  7. Jane Woollestone Avatar
    Jane Woollestone

    I hope no-one’s given you grief on bloomin X about it all Joe. I really appreciate your time and I’ve really enjoyed the first Amalgverse. I thought that the AI visuals were great, but if they take sooo long you really don’t have to include them in the mission. It’s your story weaving that counts

    1. Joseph Mallozzi Avatar

      No. The response has been overwhelmingly positive.

      1. Jane Woollestone Avatar
        Jane Woollestone

        Brilliant! You’ve got a lot of love out there Joe xxx

  8. Graham Willmott Avatar

    It sounds like the old military adage applies here: No plan survives contact with the enemy. As a reader, it’s very clear how much work must have gone into this.

    I’d been hoping we might get a bit of “Amalgaverse: Behind the Scenes” content but hesitated to ask, thinking the creator probably deserved a couple of days to relax after all that! So this was a really interesting read.

    My favourite part of the adventure – and I suspect I’m not alone – was hearing all those characters brought to life again by a writer who understands them and can do them justice. It’s good to hear that’s been fun from the other side as well.

    I think everything would have been just as enjoyable without the visuals – but they are beautiful, and they do add to the experience. Hopefully the work needed to make them gets smaller with familiarity.

    There was one point in the story where it seemed that the choices didn’t affect much: The part where the scavenger ship appeared and Kirk had to decide what to do about them. I wasn’t expecting the smash cut back over to Jack and Daniel at that point. Was that like one of those moments you sometimes see in serialised television (or even serialised novels), where the writer suddenly has a great idea, but with many episodes already in the can, there needs to be a slight bump in the story before it settles into its new and better path?

    I’m also intrigued as to whether it would have been possible for us to kill off most or all of the away team by making a really bad choice, like blundering into the radiation leak. But with more missions coming up, maybe it’s better if we don’t know that yet…

    1. Joseph Mallozzi Avatar

      I should have capped the Enterprise beat in the ensuing installment, but I was wholly focused on ensuring every beat I posted paid off with a decision point. As for the relative safety of the away team, like the 90’s t.v shows upon these adventures are based, our heroes are likely to survive most missions. Although that’s not a guarantee. If you had opened that corridor Maia told you to avoid, for instance, the radiation wave would have taken Rommie off-line and rendered her inactive for several missions to come.

  9. I loved every minute of this! Great job.

  10. I really liked it. I would love a “prequel” story about the moments right after the crew is brought together and how they deal with the situation. They’re working quite well together in The Ghost Ship but I’m sure that wouldn’t have been the case initially.

    The AI generated videos were cool and looked great, but I wouldn’t miss them if you decided to drop them. I use AI a lot for my IT work. It has made me so much more productive by handling all the mundane tasks so I can use my skills where AI doesn’t work so well.

    —-

    I was wondering whether you’d fully written all the various paths so thanks for explaining a bit about your process.

    I think that if all the other story paths were written it would make a great interactive website. Like an online “Choose your own adventure” story. I want to know what could have been and where my choices would have led, not the most popular votes!

    So now I’m thinking about how I could build an interactive fiction website. Given our ship is the Enterprise D the site could have an LCARs interface. I imagine it looking something like this: https://imgur.com/a/hP5Ifwy

    If you ever fancy writing all the other paths to the story, and the multiple endings they lead to, then I can build the site!

    1. Maybe some day. Right now I have my hands full with these missions.

  11. I am loving this also! It has definitely been an education as to how you would have set up an actual episode.

  12. Cristina Graziella Avatar
    Cristina Graziella

    I’m loving it! Beautiful! Immersive! Fascinating!

  13. With the visuals and audio taking such time I’d echo that they are appreciated but I don’t look at them until after reading the writing a few times. I don’t consider them canon even though made by you because after reading your description of early AI ouputs of a shuttle bay door look like a closing garage door I view it as eye candy included for what you rightly see as readers used to audio and video in storytelling.

    I asked my browser’s AI what free or nearly free sites or programs help output AI shorts and it praised Dreamina, Kling AI, and Runway. I know not of such things.

    I then asked it how a three player AI android physical poker game might play out since I thought it could be fun to see Data, Maia, and Rommie taking on a friendly game. The AI said it would be zero sum and sorta pointless.

    Then I told it as stakes the winner got extra rations of finite memory storage and processing time. It immediately planned ways to cheat like collusion. Then it said I should have chosen greater rewards. It said the game would devolve into a cycle of collusions and betrayals because if the original collusion lasted too long the third AI would stop playing.

    I asked it what game I should have proposed for something like the AI android equivalent of a poker game and it said it preferred a collaborative group effort like invention or art that would create something none of the AIs were capable of creating alone.

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