Captain’s Log, supplemental. We’ve answered a distress call at the coordinates flagged by our long-range sensors, and found a ship gone silent. Automated beacon still cycling, running lights dark, and no one responding to our hails.

A freighter drifts before you, drive cold, cycling a fragmented distress call on a loop. The ship sits at the heart of a spatial anomaly venting irregular pulses of raw energy.

You’re going aboard. The only question is how.

Scotty offers to beam the away team aboard in a lull between the anomaly’s pulses. It’s the quickest way in and puts everyone directly on the freighter’s bridge. But the pulses are intermittent, and he warns: “If ye have to leave in a hurry, I’ll move heaven and earth to pull ye back, but I canna swear it’ll be the very second ye shout for it.”

Sheppard pitches flying the puddle jumper straight into the freighter’s hangar bay, where they can park it for a clean getaway. The bay is open to space and it’s also a ways from the bridge, but John will take that trade: “Sure, it’s a bit of a hike, but I’d still sooner have the jumper at my back if things go sideways.”

Garak favors accessing the ship through a hull breach that sits at the midpoint between the bridge and the hangar. Take the jumper, then enter through the rupture by EVA. Garak nevertheless admits: “It’s slow going, leaves you terribly exposed, and yes, it could get everyone killed. Which is why it’s the one approach someone who may be on board would least expect. And in my experience, the only arrival worth arranging is the one no one thought to prepare for.”

McKay isn’t a fan of any of these options. He points out: “Two involve open vacuum and the third requires us to be reduced to a data stream in the immediate vicinity of an unquantified spatial anomaly. These are the three worst ideas since the Matrix sequels.” He suggests skipping this one.

Whose advice do you follow?

Choose!

PREVIOUSLY ON

You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved t.v. shows you have watched time and again. Together, all 20 of you have set course on the Enterprise-D, tasked with finding a way home.

Your first mission: Investigate an emergency beacon being transmitted from a seemingly derelict freighter. (The Ghost Ship)

And, since someone asked, here’s the crew manifest:

Crew Manifest


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13 responses

  1. Shepherd

  2. This is so exciting! Hats off to your imagination.

    How’s life? It was “almost” sweater weather today. Several strangers I encountered this morning were very excited about the temperature change. It’s been pushing 100F and I’ve been struggling to get the yard work done by myself. Hubby is still sickly. If we were at the start of summer I would insist we hire someone but mowing season is almost over. The end is near.

    Hope all is well with everyone out there! 🙌🏻🙏🏻👋🏻

    1. We’re in Montreal where it’s definitely sweater weather – except I can’t remember where I put them.

      Hope your hubby is on the road to recovery soon.

  3. After all these years, I’ve never doubted Scotty
    Beam us to the bridge ✨️

    JamesPB

  4. Patricia L Shelton Avatar
    Patricia L Shelton

    Have Scotty beam the holographic mobile emitter to the ship and let Romy take a look around

  5. I like Sheppards idea. Beaming is too dangerous.

  6. Go with Sheppard’s plan!

  7. I’d vote for McKay’s plan of abandoning investigation of the ghost ship. That priority mission from Starfleet isn’t getting any younger and on the off-chance anything worth investigating is happening on the derelict ship, that’s going to delay us even longer.

    Also, my daily hunt for Youtube search results on Stargate, with dozens of add-on word parameters to exclude all the nonsense unrelated videos that have recently shown up, I found this excellent animated video depicting your Amalgaverse story and narrating your first chapter:

    https://m.youtube.com/watch?v=ZAGsLR0PnkI

    It’s by a Stargate aficionado from France. I was able to discern this on account of he is speaking in French. But the auto-generated English subtitles check out.

  8. Beam us up Scotty!

  9. Ooh – what a beautiful scary ship!

    My first instinct is that Sheppard is right. The transporter’s going to be flaky in this environment and Scotty, talented though he is, doesn’t have a perfect record of getting people back when conditions are less than ideal, so it would be better to have two possible escape routes. And a slow EVA really doesn’t fill me with confidence when there’s a proper parking bay available at the back.

    But… should we risk the puddle jumper in an unknown scenario? Given that the away team would need time to get back there from the bridge wherever it’s parked, perhaps it would be safest to keep it on standby for a quick rescue, and just beam across.

    No. The team is going to perform better if they know they have a way back. No point in having the kit if we never use it. Go with Sheppard.

  10. Having to get back to the puddle jumper isn’t really much better than having to wait to get beamed out. And if this is some sort of a trap, you would potentially be just handing over a puddle jumper to the enemy. EVA through a hull breach? How do you get back if/when things go sideways? Worst idea ever. Take the transporter.

  11. Take the jumper, but have Scotty prepared to beam out ASAP should things go south.

  12. I vote for Garak’s plan with the Jumper. Have Scotty on standby with the transporter in case things get dicey.

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